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    Twisted Metal

    I put this on last night with tense apprehension after the demo left me the coldest I've been on the series in its entire history. Having fiddled around in the options I settled on Racing Control scheme which maps the acceleration to the rear L and R buttons and the firing to the face buttons which is far more intuitive than the usual old controls which aren't up to the job in this faster paced sequel.

    My first port of call was the multiplayer which was very mixed. The online set up defies belief, relying on the age old player host system. Despite being out in the US there's not too much online activity going on with far too many players happy to set up a lobby and sit there for half an hour when there are enough players to start a game. You can easily spend the better part of an hour and only have one or two games but eventually I located a decent host and things got going. I've properly tried out just over half of the meagre 8 levels the game has.

    The levels are a bit of a mixed bag but are much better than the demo suggested. The demo suburbs level is okay but far from the star of the show. The ones that work better are ones like Diesel City which is a proper throwback to TM1 and 2's built up metropolises with lots of breakable walls, hidden routes and rooftop jumping. The real star is supposed to be the amusement park level but I've not tried it yet. The weakest so far is the Arena which is the typical dull bowl with a smattering of traps. The laugh is, once you get past the awful lobby system and into a game it plays flawlessly smooth and the racing controls make settling in much quicker and easier.

    It does have that old charm in there but they've gone about it the complete wrong way. The games origins as an online, digital only release would have been perfect as they've made no attempt to make any obvious improvements or changes to make it anything but a TM Black expansion.

    Single player is like an overly difficult training mode. Groups of levels are bookended by FMV story segments for each of the three playable characters and each level has an objective, each players story ending in a boss battle. It's okay but the only real incentive to play it is the requirement to do so in order to unlock the cars for multiplayer use. So far it is fun and better than I'd feared it would be but it's a lazy effort by the devs and going to be very shortlived. The trouble for those waiting for it to be cheap however is that it's likely the online mode will be dead by then. Good for fans but won't convert anyone, a missed opportunity of sorts.
    2
    1 - Scrap Metal with a silent S
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    2
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    3
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    4
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    5 - Decent Runabout
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    8
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    10 - Satisfies my Sweet Tooth
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    #2
    I'm feeling pretty stupid for rushing out and buying this today (something I pretty much never do) without playing the demo, I love car combat games which are thin on the ground these days and the game seems to get positive reviews. I think you sum most of it up pretty well, it feels like a slightly tarted up PS2 game or also to me like a very bad port. The default controls are terrible (I also switched to the racing mode controls) and the way the cars drive feels like playing a very old game, there's no proper physics to any of it and they just seem to spin around making it all very messy. The training mode does nothing more than explain what the buttons do, the manual is a total joke as there's barely any information in it at all and the first level drops you straight into a 6 v 1 giving you no time to think or try to work out what the heck the weapons are.

    I really don't understand how this game can be getting such good reviews, it feels like they must have played a different game.

    John

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      #3
      When this was first announced, everybody at E3 went wild. I now wonder whether it was canned cheering. At the time, I couldn't believe the hype and now seeing only a handful of peeps here have it, I suspect my wonderings were correct

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        #4
        I've put some proper time into the single player this weekend as the online server seems to be offline at the moment for this. The sticking point seemed to be a match in which you have to stay within a green field zone or else a timer begins to drop, hitting zero reduces your health and the box relocates every 30 seconds meaning a mad dash to reach it. The restriction to you health caused a proper unnecessary pain when already trying to deal with the enemies bunched together. The next day however I nailed it first time and sailed through the rest of Sweet Tooths campaign. The race level seemed a bit of a waste of time as all you have to do is pick one of the fastest cars and hammer it, abandoning the combat. There's still one map I've not tried which looks cool and I'm only one single player even from reaching it so hopefully that'll be done. I'm not going to be keeping this much longer, it just doesn't have lasting appeal and for any nostalgic moments I've got TM1, 2, 3, 4, SB, Black and HO:ET to play which are all either equal or better than this missed opportunity.

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          #5
          Originally posted by hoolak View Post
          When this was first announced, everybody at E3 went wild. I now wonder whether it was canned cheering. At the time, I couldn't believe the hype and now seeing only a handful of peeps here have it, I suspect my wonderings were correct

          To be fair it is a reasonably well known series and it is a popular one with some of the die hard fans who probably formed a decent chunk of that audience. I've spent more time with the game to try and get into it but it's having the opposite effect and I've pretty much had enough of it, I don't think I can stand to play it any further. I can easily forgive problems if the game itself is enjoyable but this is so poor in so many ways I just don't find it any fun at all.

          What I think is particularly frustrating is not just that there's a general lack of car combat games but this type of game is one that would really benefit massively from the processing power of current generation consoles. At the very least I think they would have been better scrapping the pointless single player and focus on producing a very polished multiplayer game and sold it over PSN.

          I have finished Sweet Tooth's campaign and onto the second but struggling with a double juggernaut level and can't be bothered with it. The AI is just incredibly irritating as you just get hammered constantly and no time to really think or do anything. The map where you have to stick with an area is also incredibly annoying as frequently the AI picks me up, throws me miles in the wrong direction then the area changes to one even further away and I basically lose everything trying to get back from just one speical attack.

          I feel like digging out the Dreamcast and V8:SE which I did not long ago after the disappointment of the V8 XBLA version, once I got past the very dated graphics it was still good fun.

          John

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            #6
            I really hope Sony doesn't (but I suspect they will) axe the franchise as the concept is still very sound and could be brilliant. Sometimes you'll get hints at how good this could have been (the amusement park level is really good) but this is probably the most heartless version they've made.

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              #7
              The only way they won't axe this is if someone says 'what would sega do?'

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                #8
                Originally posted by hoolak View Post
                When this was first announced, everybody at E3 went wild. I now wonder whether it was canned cheering. At the time, I couldn't believe the hype and now seeing only a handful of peeps here have it, I suspect my wonderings were correct
                I liked the demo but with thoughts that things would be fixed in the full version. I was worried about health box camping but it seems to be still the case.

                This TM looks and sounds like a B-game, and Sony apparently found out as well as they seemed to stop push this up front altogether when it was about to release.

                The finished result is a shell of what TM once was and I actually think this game is kind of overrated by the press, perhaps a love letter to Jaffe or something. Online that doesn't really work as it should and offline that completely blows, this game is futile.
                Last edited by saturn-gamer; 23-03-2012, 18:43.

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                  #9
                  It's strange reading your comments all of the reviews I have seen or read are largely positive. Is it really that bad and not worth buying?

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