Ok I'll bite.
You've certainly heard about the duff scores this has been getting from the associated press, and the like. Well they're not far off, but it's certainly not quite the shambles they lead you to believe.
On the first mission where you have to escort
you have to escape the the mini boss sequence. Whoever thought it was a good idea to have a boss who will hit you multiple times whilst you are on the ground with no form of quick roll/ quick recover from a knocked downed state deserves a shoeing. Only Ninja Gaiden can get away with this sort of unfairness. Also there's a lack of direction during that particular boss fight, as there's a segment where you have to "escape" from that boss. So I thought, "ok, I'll turn around and run away".
No.
I constantly tried to turn my character around, but couldn't, as you are locked into a 120 degree radius, always looking at your target.
What you have to do, is you have to face the boss whilst walking backwards, and at the same time trying to slow it down by shooting it. During the 3rd attempt i figured this out. At no point during this it mentioned that you couldn't actually run away in regular terms. You have to play this sequence on their terms, which wasn't signposted better.
The AI path finding is atrocious. During one of the early segments, there's a part where you're attacked by a swarm of
, and part of the building goes into fire. Whilst trying to navigate through the burning building, your squadmates will do their best at catching themselves on fire and getting downed as a result. After the forth attempt at trying to revive Beltway & Vector I gave up and carried on.
There is no squad commands, so you're subjected to whatever moronic AI you're given.
/facepalm
The actual gameplay isn't that bad, it's just nothing particularly engaging, you do the arbitrary 'go to this checkpoint/ hit this switch/ find this keycard to open this door' you know, the regular staples of Resident Evil.
The shooting and cover mechanics aren't too bad, but you have to be quite precise with the stick to cover, as you have to move to a wall/ box and you'll go to cover automatically. There's no option to vault over small obstacles like in Gears of War/ Mass Effect 3 and also there's no option to move from one edge of cover to another in one swift move. Seems they've missed the trick on this one.
If you're getting it for the single player, well you might as well throw your money away, as it's not that good.
Multiplayer maybe somewhat salvageable in terms of trying to justify this mess of a game, but I've not had a chance to delve into this yet, as after a couple of hours of the single player campaign made me want to switch the system off. Since this was originally meant to be released last November, part of me thinks why did they even bother releasing it, if its in this state.
Another thing about this game is that it's dark. Not in a macabre Silent Hill way. More in terms of gamma as that on default is set to the lowest. During some of the early segments it was virtually pitch black.
For all this talk about western devs having the edge over their Japanese counterparts this generation of games consoles wise, it sure hasn't worked out in Capcoms favour, as they've picked some right doozys in the form of Grin/ Slant Six and to a lesser extent Blue Castle games. I wonder who advises Capcom Japan on deciding who to destroy their storied franchises.
(Prays for Devil May Cry...)
You've certainly heard about the duff scores this has been getting from the associated press, and the like. Well they're not far off, but it's certainly not quite the shambles they lead you to believe.
On the first mission where you have to escort
you have to escape the the mini boss sequence. Whoever thought it was a good idea to have a boss who will hit you multiple times whilst you are on the ground with no form of quick roll/ quick recover from a knocked downed state deserves a shoeing. Only Ninja Gaiden can get away with this sort of unfairness. Also there's a lack of direction during that particular boss fight, as there's a segment where you have to "escape" from that boss. So I thought, "ok, I'll turn around and run away".
No.
I constantly tried to turn my character around, but couldn't, as you are locked into a 120 degree radius, always looking at your target.
What you have to do, is you have to face the boss whilst walking backwards, and at the same time trying to slow it down by shooting it. During the 3rd attempt i figured this out. At no point during this it mentioned that you couldn't actually run away in regular terms. You have to play this sequence on their terms, which wasn't signposted better.
The AI path finding is atrocious. During one of the early segments, there's a part where you're attacked by a swarm of
, and part of the building goes into fire. Whilst trying to navigate through the burning building, your squadmates will do their best at catching themselves on fire and getting downed as a result. After the forth attempt at trying to revive Beltway & Vector I gave up and carried on.
There is no squad commands, so you're subjected to whatever moronic AI you're given.
/facepalm
The actual gameplay isn't that bad, it's just nothing particularly engaging, you do the arbitrary 'go to this checkpoint/ hit this switch/ find this keycard to open this door' you know, the regular staples of Resident Evil.
The shooting and cover mechanics aren't too bad, but you have to be quite precise with the stick to cover, as you have to move to a wall/ box and you'll go to cover automatically. There's no option to vault over small obstacles like in Gears of War/ Mass Effect 3 and also there's no option to move from one edge of cover to another in one swift move. Seems they've missed the trick on this one.
If you're getting it for the single player, well you might as well throw your money away, as it's not that good.
Multiplayer maybe somewhat salvageable in terms of trying to justify this mess of a game, but I've not had a chance to delve into this yet, as after a couple of hours of the single player campaign made me want to switch the system off. Since this was originally meant to be released last November, part of me thinks why did they even bother releasing it, if its in this state.
Another thing about this game is that it's dark. Not in a macabre Silent Hill way. More in terms of gamma as that on default is set to the lowest. During some of the early segments it was virtually pitch black.
For all this talk about western devs having the edge over their Japanese counterparts this generation of games consoles wise, it sure hasn't worked out in Capcoms favour, as they've picked some right doozys in the form of Grin/ Slant Six and to a lesser extent Blue Castle games. I wonder who advises Capcom Japan on deciding who to destroy their storied franchises.
(Prays for Devil May Cry...)
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