Taken from my site - http://www.segagagadomain.com
Game Data
Title - Sturmwind
Developer - Duranik
Catalogue No. - TBA
Type - Horizontal Shooter
Where to begin? Well, as I said to Duranik, Sturmwind wouldn’t look out of place if it was released on the XBOX 360 under Arcade Live. It really does look that good. The use of fully animated pre-rendered backgrounds along with many graphical effects often only seen in demo scene tech demos really do make this one if not the most beautiful 2D Dreamcast game ever made. The attention to detail not only in the background but also to the enemy craft is amazing and don’t get me started on the boss characters. Man, they are massive and easily rival and sometimes surpass Cave’s efforts in games such as Death Smiles.
So we know Sturmwind looks like a dream but that means nothing if it plays poorly. Thankfully it doesn’t. The team behind Sturmwind certainly know their shooters and you can clearly see this with all the inspired ideas taken from games such as Axelay, R-Type, Gradius, Thunder Force and so on. So first let’s talk about the weapon system. You start the game with a choice of 3 weapons being a Vulcan type that’s heavily inspired by Axelay in that you can spread the fire around your craft by holding or releasing the fire button. A wider spread / wave style shot and the good old green laser style shot. Each can be fired forwards or backwards thanks to a quick tap on the weapon direction button which soon becomes a necessary part of the game play mechanics. That’s not to say the game is crazily hard but more that it has you on your toes at times.
Read the rest and watch the video here: http://www.bordersdown.net/content.p...Sega-Dreamcast
Game Data
Title - Sturmwind
Developer - Duranik
Catalogue No. - TBA
Type - Horizontal Shooter
Where to begin? Well, as I said to Duranik, Sturmwind wouldn’t look out of place if it was released on the XBOX 360 under Arcade Live. It really does look that good. The use of fully animated pre-rendered backgrounds along with many graphical effects often only seen in demo scene tech demos really do make this one if not the most beautiful 2D Dreamcast game ever made. The attention to detail not only in the background but also to the enemy craft is amazing and don’t get me started on the boss characters. Man, they are massive and easily rival and sometimes surpass Cave’s efforts in games such as Death Smiles.
So we know Sturmwind looks like a dream but that means nothing if it plays poorly. Thankfully it doesn’t. The team behind Sturmwind certainly know their shooters and you can clearly see this with all the inspired ideas taken from games such as Axelay, R-Type, Gradius, Thunder Force and so on. So first let’s talk about the weapon system. You start the game with a choice of 3 weapons being a Vulcan type that’s heavily inspired by Axelay in that you can spread the fire around your craft by holding or releasing the fire button. A wider spread / wave style shot and the good old green laser style shot. Each can be fired forwards or backwards thanks to a quick tap on the weapon direction button which soon becomes a necessary part of the game play mechanics. That’s not to say the game is crazily hard but more that it has you on your toes at times.
Read the rest and watch the video here: http://www.bordersdown.net/content.p...Sega-Dreamcast
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