Just got round to buying this as was waiting for price to drop. ?27.99 ain't that bad. Mainly bought this as wanted to play co-op which i heard was fun and is I have to say. I really like Resident Evil games especially the GC Remake and RE4. As well as this the wife enjoys Mercenaries mode too which I hear nice things about. the bits of mercenaries I experienced in RE6 it seems as fun as it always was. Read lots of opinions on here listened to podcasts, read reviews about it so knew what to expect good and bad.
Off the bat some things that did surprise me to begin with was it looks brilliant and some graphical touches are really impressive. Although Leon's hair seems to move indepently from everything else, reminds me a lot of certain things in DOA 5. The Prologue was weird throws you straight in, some explanation of what it is would have been nice from Capcom. For 5 mins what was the point in this I did not know what was going on, and why I could not activate co-op mode. I get the impression this was Capcom showing off with effects as had so many explosions, and yes RE6 has far too many QTEs already.
Only played an hour in co-op so lots to go, but could see where the A. I partner would frustrate as so many doors require to be opened together, and waiting for the A.I to realise would be a nightmare I can see. Glad the tank controls have changed much more freedom if movement. The camera seems worse in one player than co-op regards to being too close to the players back. Enjoying stuff at the mo. Some of the awkward pacing in Leon's campaign feels forced and as commented by others no noticable animation reaction from enemies when hit is a slight annoyance. Although the combat is enjoyable and using a lot of R1 melee, which works well at this point early on in proceedings. No annoying jumping Zombies yet so still to come :/. Get the impression the game will frustrate and be fun in equal doses later on.
Off the bat some things that did surprise me to begin with was it looks brilliant and some graphical touches are really impressive. Although Leon's hair seems to move indepently from everything else, reminds me a lot of certain things in DOA 5. The Prologue was weird throws you straight in, some explanation of what it is would have been nice from Capcom. For 5 mins what was the point in this I did not know what was going on, and why I could not activate co-op mode. I get the impression this was Capcom showing off with effects as had so many explosions, and yes RE6 has far too many QTEs already.
Only played an hour in co-op so lots to go, but could see where the A. I partner would frustrate as so many doors require to be opened together, and waiting for the A.I to realise would be a nightmare I can see. Glad the tank controls have changed much more freedom if movement. The camera seems worse in one player than co-op regards to being too close to the players back. Enjoying stuff at the mo. Some of the awkward pacing in Leon's campaign feels forced and as commented by others no noticable animation reaction from enemies when hit is a slight annoyance. Although the combat is enjoyable and using a lot of R1 melee, which works well at this point early on in proceedings. No annoying jumping Zombies yet so still to come :/. Get the impression the game will frustrate and be fun in equal doses later on.
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