Initial EU sales have been disappointing; 44% down on the first All-Stars Racing, according to TSSZ. When you consider the more aggressive price point for this release, it's even more of a grim picture. Hopefully it'll turn out to have the long tail it deserves, or our chances of DLC could be limited.
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Sonic & All-Stars Racing Transformed review
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no shenmue track, its 5 sonic, 2 JSR, 2 Samba, 1 Monkey Ball, 1 Nights, 1 Shinobi, 1 Afterburner, 1 Golden Axe, 1 Panzer Dragoon, 1 HofD, 1 Outrun, 1 Billy Thacher, 1 Burning Rangers and a Sega themed Rainbow Road with a massive lake.
Might be more past the 200 star lock up but im bit off doing that... only just got 165 for AGES which i think hands down is the best character, Car is
Daytona with Announcer sounds from daytona, Plane is Tomcat with afterburner sound effects, boat is a Dreamcast Pad that makes all the dreamcast start up menu sounds.. and the podium is a VMU.
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Anyone else here prefer if this would be a straight car racer? I don't mind the boat and plane parts, but the car handling is just sublime. I wish it was all just car racing.
Great game, though. Loving the fan service. Two hours in, so I haven't seen a whole lot (can't wait for the Burning Rangers track).
Also, the soundtrack is amazing. That Golden Axe and Afterburner music, oh my god, I had the amp turned up to 11.
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Originally posted by Tobal View Postno shenmue track, its 5 sonic, 2 JSR, 2 Samba, 1 Monkey Ball, 1 Nights, 1 Shinobi, 1 Afterburner, 1 Golden Axe, 1 Panzer Dragoon, 1 HofD, 1 Outrun, 1 Billy Thacher, 1 Burning Rangers and a Sega themed Rainbow Road with a massive lake.
Might be more past the 200 star lock up but im bit off doing that... only just got 165 for AGES which i think hands down is the best character, Car is
Daytona with Announcer sounds from daytona, Plane is Tomcat with afterburner sound effects, boat is a Dreamcast Pad that makes all the dreamcast start up menu sounds.. and the podium is a VMU.
Though an Outrun track sounds good.
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I missed the Skies of Arcadia track to..
Alot of the straight driving and things like Green hill can be found in 1st game along with a ton of music from Sonic Adv to Sonic R. The current tracks are all made to change as you complete laps, typically for most tracks lap2 or 3 some part or all of the track is getting messed up somehow (warship bombardment on SoA track rips the island apart while, Sonic track sanctuary a city in the sky crumbles like the stage did in sonic3).
Sonic tracks. 1 = some level from after SA2 as i don't remember it, 2 = casino based one(from allstars1 without the upside downbits), 3 = Sanctuary form sonic3, 4 = i think is SA2 last level sliding on pink poles towards Deathegg, 5 = Death Egg (almost an exact copy from Allstars1)
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Originally posted by Yakumo View PostThe Burning rangers track is the worst one for me. It's just a mess of blind turns I found. I still play it though just because that Burning Rangers music begs me to.
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