Great post Concept, certainly gives some food for thought...
The Prince is going to tell the story his way and it will end to his liking, there is nothing you or I can do about that... Yet, what goes on in how we achieve getting through A to B may subtly alter between that which he predicts, underlying that his story distorts and trips over itself in parts.
Like when the Prince dies and you get the retry dialog "No, no that didn't happen!"
Not this again. I quickly put that post in spoiler quotes after Moodman's comments a few days ago. You know, there isn't much more I can do. If you're going to highlight a spoiler post, then in my opinion you do so at your own risk, and we are in a thread for discussing the finer points of one of the finer games of this generation.
If it bothers you that much, then you'd best blank out your own quote of my covered post, just in case you end up spoiling it for anyone else. But again, just let me reiterate, there isn't a major spoiler in there.
Originally posted by spoiler
If you you use your head a bit, it's quite obvious there can really be only one major character the Prince is reciting the tale back too.
...but I liked the ending. Concept was right about it not really being that big a deal, especially given 'earlier' events 8).
Just a shame it became a little cheap near the end, climbing the tower. Look, if you have a unique selling point , make sure to keep it all the way through the game. Otherwise, it is just another generic platformer.
As for the last thing Concept mentions...
Originally posted by spoiler
It's never really made clear at the start (in my mind anyway) whether he's just some bum telling a story to passers by, I certainly never figured he was tellig Farah the story.
As for kissing her, then using the dagger to undo the faux pas,
Yeah, I loved the ending, surprising and it actually made me laugh.
Originally posted by spoiler
It was a bit of a spoiler that he's telling the story to Farah, cos it implies she doesn't know it herself. ie. it gives away that the Prince leapt back in time to before the whole thing started.
Do you think this game appeals to women? Not just the Prince who takes his top of at every opportunity and his floppy hair (which seemingly turns women wild) but the sedate, puzzlely nature of the game.
The only game my wife has rolled her eyes too in regards to sexiness is Bloodrayne. Every time the camera turned on a girl her bossom heaved like the seas in a storm. Even I had to groan.
However, Ive reached around 85%, and by now the game has completely lost all of its charms. The combat is simply the worst I have encountered.
I started to feel the same at the same point. I assume you mean the bit with the big lift? That's the closest I've come to throwing a controller since I was playing Quackshot on the Megadrive as a kid . More annoying was earlier on when I was fighting the last enemy in a room and the girl falls in a pit of spikes for no apparent reason with nothing I could do about it.
Not only that, but more often than not, when I die and attempt to rewind time back to before I got hit, the game simply wont let me, even when I have plenty of sand.
I've been having that too.. I think it's mainly due to the ridiculous amount of pressure you have to put on the GC pad L button to get it to keep rewinding. Take the pressure off just a little, then you can only rewind to the point where you stopped rewinding. Hope that made sense..
It's a good job that the exploration is so good it makes up for the combat.
The game is supposed to do that. If you use certain moves in combat, then they use up sand. If you try to rewind immediate after, the amount of time you can reqind is hampered. It's something else to think about when fighting, adding to the depth.
Here's my post from the Q&A forum re the combat:
Originally posted by spoiler
Okay, the key to combat is the colour of the soldiers. The brown ones can be vaulted over, the blue one?s cannot *.
The key attack for defeating the blue enemies is using the dagger to freeze them, then vaulting whilst they are frozen and cleaving them in half. This works in any situation and does not rely on a wall being nearby to vault off. The only downside is that using the freeze attack uses up one power tank and cleaving the enemy in two does not recover any sand. Use the freeze attack too many times and you run out of power tanks.
The tactic then is to balance using the freeze attack with killing the brown enemies in the normal way. The usual way to kill them is to vault, attack twice to knock them down and then dagger them. If you?re in a tight space though, it?s possible to vault attack once and then dagger whilst in mid air. The timing needs to be just right though. Using the dagger like this or on a downed enemy recovers half a power tank.
The balance I tend to use is kill one blue, then kill one red, then kill one blue, etc using the methods above. This way, your power tanks only decrease by half for every two kills. I?ve seen people play the game by killing all the brown enemies first, which is just wrong as it gives the player no way to recover power tanks unless you use the wall attack or counterattack method.
However, f you have near full power tanks, it is best if possible to avoid using the freeze attack to build up all power tanks and use the speed attack. Kill the blues using the wall attack or the wall jump as Moodmon says, or use the counterattack by blocking then going straight in. Only use this if you are not surrounded by enemies.
* Except for your father, he is the only blue that can be vaulted over. To beat him, kill all the other enemies, then simply keep using the vault attack and eventually he goes down. Then use the dagger
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