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Castlevania: Lords of Shadow Mirror of Fate (3DS) review

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    Castlevania: Lords of Shadow Mirror of Fate (3DS) review

    A bit of a backstory so you know where I'm coming from:

    As some of you know I'm a bit of a 'vania fan - with my faves being the obvious two Symphony of the Night and Castlevania IV - though Rondo of blood is close up there too. I didn't really care for Lords of Shadow mainly as I wasn't a fan of it's direction for the series.

    Needless to say I was a pretty skeptical regarding this game and whilst it certainly has it's flaws - I'm generally pleased with it's direction for the series and it's core gameplay. One more thing to note, I've played the game for around 3 hours so use this as an early indication of my thoughts.

    I'll start with it's positives. It's biggest positive is it's core gameplay, platforming is challenging and engaging with just the right amount of mobility to keep the game fluid and fun to navigate and the core combat manouvres - dodging, attacking, sub weapons and magic feel fluid and are a nice throwback to the games of old.

    The games style is a mix of Castlevania IV and Rondo of blood - with an emphasis on pushing forward, but with room to explore. It does keep some metroidvania elements with areas not accessible until the correct upgrade has been unlocked but it's always pushing you in the right direction. The challenge level is good too - It's not an automated game which means you can and will fail, but the checkpoints are generous to keep from frustration.

    Negatives now... First and foremost the controls can be a little unwieldy - the circle pad moves your character and the d-pad selects magic, I can't help but feel the other way around would have been a better option. Combat is the next problem - whilst the combat options are fun, the game doesn't really ask you to make of all of your abilities - your whip and dodge are pretty much all you need - with magic and parry moves a distraction at best... Next - QT-f'ing-E's the break up the game's flow and add absolutely nothing to the game. Which is a real shame...

    Finally, presentation is the last issue. Castlevania games are all fondly remembered for their excellent audio, art and graphic design and this game simply doesn't maintain that tradition. Music is relatively forgettable and the graphics are solid but really nothing special - the cutscenes have a nice comic effect and I'd love to have seen that carried into the game. Plus the framerate is pretty poor, whilst it doesn't drop it works against the fluid nature the game is going for... Course all of this isn't helped by the awful hardware either.

    Overall though, so far it's fun and well worth a look of you liked the old 2D Castlevania's as this will likely be as close as we will ever get again - it's got some nice ideas and core gameplay - all of which I hope get refined for a sequel...
    4
    1 - blood draining
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    2
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    3
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    4
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    6
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    1
    8
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    10 - Fangtastic
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    #2
    I think you are being harsh on the hardware. I see no reason the frame rate can't be higher. Much like the Xbox/PS3 games, I can't help but feel that the developer is weak as all games have ****ty frame rates. At least the game could have offered a high frame rate with the 3D switched off like so many others. Inconsistent perhaps but would benefit gameplay.

    Other than that, I would imagine the rest of what you posted is exactly how I will feel when finally getting to play it. Keep us posted.

    Comment


      #3
      Originally posted by nakamura View Post
      I think you are being harsh on the hardware. I see no reason the frame rate can't be higher. Much like the Xbox/PS3 games, I can't help but feel that the developer is weak as all games have ****ty frame rates. At least the game could have offered a high frame rate with the 3D switched off like so many others. Inconsistent perhaps but would benefit gameplay.

      Other than that, I would imagine the rest of what you posted is exactly how I will feel when finally getting to play it. Keep us posted.
      Oh my apologies - your right the hardware isn't a factor to the games graphics, but inevitably it forced the developer into making use of the 3D, plus whilst the game is only average looking that 3DS screen is woeful and certainly isn't doing the game any favours.

      I'd defo urge you to have a go though especially if you like old-skool 'vania...

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        #4
        Nah i'll pass like nakamura says, especially when the dev said they was thinking of putting it out on Vita, which could more than do justice in the graphics department and for whatever reasons they chose not too.

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          #5
          I think I will give it a go. As it stands though, I'm not willing to pay more than about ?15 for it. I grew to like the demo but found myself cursing the developers because as I said above I feel the 3DS could certainly run it better. I do like the structure of the game though from what I have been hearing. It's a pity they needlessly overcooked the combat though. Being a left to right scroller, you only need basic attacks and combos due to the plain you are playing on.

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            #6
            Originally posted by MisterBubbles View Post
            Nah i'll pass like nakamura says, especially when the dev said they was thinking of putting it out on Vita, which could more than do justice in the graphics department and for whatever reasons they chose not too.
            Vita version! Nice!! Yeah would be a massive boost it's no secret as to how much I hate the 3DS so a Vita version would be welcomed and certainly bought!

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              #7
              I've got a copy of it that's meant to be arriving today but it seems like you've got concerns in a similar vein to what I was fearing (from your opening statement I believe our CV tastes are fairly well aligned also). Poor art and music is a worry, and I just don't understand the thinking behind pushing for 3D at the loss of a solid frame rate on a game like this either.

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                #8
                Originally posted by fuse View Post
                I've got a copy of it that's meant to be arriving today but it seems like you've got concerns in a similar vein to what I was fearing (from your opening statement I believe our CV tastes are fairly well aligned also). Poor art and music is a worry, and I just don't understand the thinking behind pushing for 3D at the loss of a solid frame rate on a game like this either.
                I certainly think the game would have benefited from a higher frame rate, though as the game has been progressing there really has been some lovely 3D effects - but they don't really add anything... I certainly think playing this game with some classic 'vania tunes would have been awesome especially when you see the nods and fan service from prior games being in there...

                That said, I'm about 5 hours in and nearly finished the 3rd Act (going for 100% too). I must say the game is progressing quite well, I'm enjoying the pacing, difficulty, bosses and stage design quite a lot. It's really got a lot going for it in terms of sheer gameplay and design - the odd annoying puzzle aside.

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                  #9
                  Got this on Thursday played it up to 44% then deleted the save file and put it on eBay very very disappointed
                  Gone are the days of a classic castlevania for me even if it came out for my vita I wouldn't touch it again
                  drab gameplay and graphics only redeeming quality was the 3D and that doesn't make a game for me so I'm out
                  really gutted with this soon as I bought my launch wii u,I bought a wii classic controller so I could play super castlevania 4 off the wii shop channelplayed symphony of the night many times on my Japanese ps1 and Japanese sega Saturn and now on my vitabut for me since The Lord of shadows series have started Ive found the castlevania feel and playability has gone
                  Last edited by BIG EDD; 11-03-2013, 12:54.

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                    #10
                    There is only one set of people that can save Castlevania now...

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                      #11
                      I don't know, finished the 3rd Act now and still finding enjoyable - it's flaws are fading into the back a little bit as the game just seems to be a lot of fun and has some clever level design, plus the combat is starting to provide a bit more depth too... I'm certainly enjoying it and don't actually want it to end. Yet sadly it's getting close - I've certainly enjoyed it a lot more then Tomb Raider, which was unexpected.

                      All they need to do for the next one:

                      - Higher framerate
                      - Stylish visuals
                      - NO QTE's
                      - Use classic tunes

                      will probably have a score rating this time tomorrow!!

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                        #12
                        This review sums it up pretty well I thought:

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                          #13
                          'Atmospheric' modern game scores.
                          IE ****e and lifeless music.

                          Still game looks overall solid.

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                            #14
                            Originally posted by nakamura View Post
                            IE ****e and lifeless music.

                            Still game looks overall solid.
                            Definitely what I'd use to describe this so far, solid with elements of class - Makes me want to re-consider Lords of Shadow - might have to start it again...

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                              #15
                              I found Lords of Shadow to be just above average. The gameplay is very much God of War but it's jerky and ugly at times. The game is very long it seems too and slow to start. I love the way the levels are laid out though.

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