Llamasaoft's latest just hit the AppStore and it's a blast. Given the protacted development period (going on for 6 or more entire months!) when compared to the previous breakneck release windows of Llamasoft games on iOS (every 8 weeks), this is probably his smartphone/tab equivalent of Ocarina of Time. Only this is the better game.
It's a sequel to their first ever platformer Goat Up, an endless vertical climber. Here the platforming is more Rainbow Islands crossed with Manic Miner/49er, but with Minter's superbly fluid and effective touch-screen controls. I think Apple should employ him as a consultant to other devs to show them how it's done properly.
Anyway, game involves moving your goat around levels hunting for the exit, nibbling grass to stay alive, while collecting objects that give you ability to fart. Farting allows you to do a double jump to get to otherwise unaccessible areas, and it also serves as your attack (you have to do a mid-air turnaround to point your bottom at the enemies). There's a lot of thought and complexity in these levels, which start off already quite fiendish (80 in all), as well as in the various power-ups and level-furniture and status changers (e.g., Vindaloo gives unlimited farting), gravity switches, teleports, etc. Also includes water! Minter does real-world physics! Sprites and artwork are Minter's trademark ripped-off jobbies, while sounds are the usual discordant melange of everything and the kitchen sink.
Also included is a level editor and sharing option that I've only glanced at but which looks simple yet comprehensive, and clearly better than Little Big Planet.
Jeff and Giles have clearly poured a lot of effort, thought and polish into this, and it tells. It's clearly leagues ahead of some of the more slight 'Minotaur Project' iOS/Android offerings, and I recommend it wholeheartedly.
?2.49. "Less than the price of a pint", as the hairy one says.
It's a sequel to their first ever platformer Goat Up, an endless vertical climber. Here the platforming is more Rainbow Islands crossed with Manic Miner/49er, but with Minter's superbly fluid and effective touch-screen controls. I think Apple should employ him as a consultant to other devs to show them how it's done properly.
Anyway, game involves moving your goat around levels hunting for the exit, nibbling grass to stay alive, while collecting objects that give you ability to fart. Farting allows you to do a double jump to get to otherwise unaccessible areas, and it also serves as your attack (you have to do a mid-air turnaround to point your bottom at the enemies). There's a lot of thought and complexity in these levels, which start off already quite fiendish (80 in all), as well as in the various power-ups and level-furniture and status changers (e.g., Vindaloo gives unlimited farting), gravity switches, teleports, etc. Also includes water! Minter does real-world physics! Sprites and artwork are Minter's trademark ripped-off jobbies, while sounds are the usual discordant melange of everything and the kitchen sink.
Also included is a level editor and sharing option that I've only glanced at but which looks simple yet comprehensive, and clearly better than Little Big Planet.
Jeff and Giles have clearly poured a lot of effort, thought and polish into this, and it tells. It's clearly leagues ahead of some of the more slight 'Minotaur Project' iOS/Android offerings, and I recommend it wholeheartedly.
?2.49. "Less than the price of a pint", as the hairy one says.
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