Halfway through now with a gameplay time somewhere around two and a half hours so it's clear this is a short one. This is future Paris though where the number of French people appears to have dropped as the British and Americans move in. As a setting it can look nice as the reviews have stated however as far as I can tell it has no bearing on the narrative at all.
In terms of approaching the game think of it as:
-Uncharteds climbing
-Enslaved's combat
-Hints of Mirrors Edge styling
It's a solid game, built using Unreal engine. My biggest in game niggle is the camera which can wander in a fight and the lock on which is required in some battles but struggles to identify the right target.
The memory remixs involve a sequence that you rewind and hit O when an object glitches, you trial and error till the right outcome happens. It's not down to the user though, everything is prescripted and that includes level design which is linear to the nth degree.
Putting all the pieces together so far it's a competent, decent enough game however all aspects are individually bettered elsewhere and the short length means ?40 is a high entry price.
In terms of approaching the game think of it as:
-Uncharteds climbing
-Enslaved's combat
-Hints of Mirrors Edge styling
It's a solid game, built using Unreal engine. My biggest in game niggle is the camera which can wander in a fight and the lock on which is required in some battles but struggles to identify the right target.
The memory remixs involve a sequence that you rewind and hit O when an object glitches, you trial and error till the right outcome happens. It's not down to the user though, everything is prescripted and that includes level design which is linear to the nth degree.
Putting all the pieces together so far it's a competent, decent enough game however all aspects are individually bettered elsewhere and the short length means ?40 is a high entry price.
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