I've spent the whole afternoon playing this...I'm kinda liking it despite being mindless and repetitive. I never took part in the beta so the game was completely new for me, and I still had in mind the controls for From Software's Gundam Unicorn. Controls themselves are much easier, as Gundam breaker only takes place on land and there's no need for tridimensional movement. You can jump, dash, attack with close and long range weapons (depending on which mode you are, switched with L1), use special items (like repair items and vulcans with MS heads that have them) or use special attacks based on what is equipped and weapon proficiency.
The game starts with you piloting a GM (no, they don't let you choose between Federation, Zeon, or other Gundam factions, it's classic Federation) and after the first missions your MS, which in reality is a 1/144 scale model brought to life by VR equipment (akin to Gunpla Builder Beginners G...no, you don't want to see it), you end with a monster kitbash.
My MS first had a MS-06S head, then at one point I had four body parts belonging to four different Zaku versions, MS-09 arms, a RX-178 beam rifle, a Zaku II axe and a RX-78 shield. Now it's mostly a Hyaku Shiky with a Dom Tropem head and Zaku FZ body.
Some combinations can end up in being veeeery ugly and/or comical as Federation parts tend to be smaller/less bulky than Zeon parts, but it's the main point of this game.
Missions always revolve around destroying something, with some of them ending up against an extra-large version of main MS (like the Gundam and Gundam MkII). The AI is hilariously bad, having a hard time to jump on cliffs and standing still until being hit the first time at long range; after that they charge to close range and unless you escape, they won't try anything else. Special moves have incredibly large invincibility windows and in single player it's very easy to abuse them. The camera is decent, though the locking is slaved to it, and it's necessary to break lock to navigate the terrain, a must when your body parts start flying off.
The game tempo is very fast and the constant level of action keeps the game interesting, though attack patterns usually go as: long-range special attack, fire one normal salvo at long range, dash in close, attack until enemy/ies are down, repeat. Enemy aces (that normally pilot MS well above your power level...Gundam Freedom against a Zaku II? Can be done, never like Seed/Seed Destiny anyway) aren't better, and the onyl thing different between them and the standard mobs is how powerful their MS is and that they can't be give a coup-de-grace if you sever the body from the legs.
Graphics are nice, but nothing spectacular. Mobile Suits have less polygons than Gundam Unicorn, in Breaker there's the terrain to deal with, a larger number of enemies and faster rhythm. Textures are likewise low quality, especially kit boxes in the shop. Everything keeps loading times down, but technically it's far from being the best-looking Gundam game around.
There are a lot of options to customize you monstrous kitbash, mostly centred around painting it. For some reason Bandai decided to go for just separate R, G, B values rather than having those and a colour picker. Complex camo schemes (actual camo textures, rather than plain colours) must be purchased using the in-game currency, which is obtained by completing missions. This money is used also to buy entire virtual Gunpla boxes, rather than relying on mission drops, and acquire special parts like grenades and better repair kits.
I'm liking Gundam Breaker, a lot of intertwined systems that work well together, though the game itself is nothing spectacular.
The game starts with you piloting a GM (no, they don't let you choose between Federation, Zeon, or other Gundam factions, it's classic Federation) and after the first missions your MS, which in reality is a 1/144 scale model brought to life by VR equipment (akin to Gunpla Builder Beginners G...no, you don't want to see it), you end with a monster kitbash.
My MS first had a MS-06S head, then at one point I had four body parts belonging to four different Zaku versions, MS-09 arms, a RX-178 beam rifle, a Zaku II axe and a RX-78 shield. Now it's mostly a Hyaku Shiky with a Dom Tropem head and Zaku FZ body.
Some combinations can end up in being veeeery ugly and/or comical as Federation parts tend to be smaller/less bulky than Zeon parts, but it's the main point of this game.
Missions always revolve around destroying something, with some of them ending up against an extra-large version of main MS (like the Gundam and Gundam MkII). The AI is hilariously bad, having a hard time to jump on cliffs and standing still until being hit the first time at long range; after that they charge to close range and unless you escape, they won't try anything else. Special moves have incredibly large invincibility windows and in single player it's very easy to abuse them. The camera is decent, though the locking is slaved to it, and it's necessary to break lock to navigate the terrain, a must when your body parts start flying off.
The game tempo is very fast and the constant level of action keeps the game interesting, though attack patterns usually go as: long-range special attack, fire one normal salvo at long range, dash in close, attack until enemy/ies are down, repeat. Enemy aces (that normally pilot MS well above your power level...Gundam Freedom against a Zaku II? Can be done, never like Seed/Seed Destiny anyway) aren't better, and the onyl thing different between them and the standard mobs is how powerful their MS is and that they can't be give a coup-de-grace if you sever the body from the legs.
Graphics are nice, but nothing spectacular. Mobile Suits have less polygons than Gundam Unicorn, in Breaker there's the terrain to deal with, a larger number of enemies and faster rhythm. Textures are likewise low quality, especially kit boxes in the shop. Everything keeps loading times down, but technically it's far from being the best-looking Gundam game around.
There are a lot of options to customize you monstrous kitbash, mostly centred around painting it. For some reason Bandai decided to go for just separate R, G, B values rather than having those and a colour picker. Complex camo schemes (actual camo textures, rather than plain colours) must be purchased using the in-game currency, which is obtained by completing missions. This money is used also to buy entire virtual Gunpla boxes, rather than relying on mission drops, and acquire special parts like grenades and better repair kits.
I'm liking Gundam Breaker, a lot of intertwined systems that work well together, though the game itself is nothing spectacular.
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