Gone Home is a first person exploring game set in Portland in 1995. You play Kaitlin who returns home from a year long trip to Europe to discover that the house is empty. You must explore the house and find out what has happened to your family. There is no combat and there are no puzzles. You just wander round the house examining objects to learn about your family. The main story focuses on your younger sister and what has happened to her.
The game is beautiful. Not visually but with the sincerity and subtlety it tells the stories. There is no exposition, the game is a master class in environmental story telling. It tells you everything you need to know about the secrets of every family member without ever resorting to a cutscene or long exposition. You discover everything by yourself. The game celebrates being a teenager but is also touchingly tender about the trials of life for a kid that is a bit of a loner and outcast by her peers. I didn't fit in with a lot of people at school and can relate to the life the girl leads.
I don't want to talk about anything that happens in the story as it will spoil it for you. The game is truly special and maybe I'm just a bit high on emotion after playing a lot of it but I'm happy to call this a masterpiece. It is a world away from my Demon's Souls playthrough and proves just how wonderfully diverse games are.
It is made by the Fullbright Company who formed after they all worked together on the brilliant Minerva's Den DLC for Bioshock 2.
The game is beautiful. Not visually but with the sincerity and subtlety it tells the stories. There is no exposition, the game is a master class in environmental story telling. It tells you everything you need to know about the secrets of every family member without ever resorting to a cutscene or long exposition. You discover everything by yourself. The game celebrates being a teenager but is also touchingly tender about the trials of life for a kid that is a bit of a loner and outcast by her peers. I didn't fit in with a lot of people at school and can relate to the life the girl leads.
I don't want to talk about anything that happens in the story as it will spoil it for you. The game is truly special and maybe I'm just a bit high on emotion after playing a lot of it but I'm happy to call this a masterpiece. It is a world away from my Demon's Souls playthrough and proves just how wonderfully diverse games are.
It is made by the Fullbright Company who formed after they all worked together on the brilliant Minerva's Den DLC for Bioshock 2.
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