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Brothers: A Tale of Two Sons (XBLA/PSN/PC) review review review review

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    #16
    Yeah, the first hour is so-so but something grips you enough to carry on. The control scheme had me walking in a straight line in different directions even at the end. I'm **** a Robotron as well But this was a mature story which is to be embraced by us as gamers if we want to see more (for example, Avatar, really really **** storyline = best ****ing video game story you're ever likely to get). The art was excellent, lovely little surprises kept popping up. A 9/10 from me. Just my kind of game.

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      #17
      Thread resurrection!

      Began this yesterday, completed it today, and can honestly say it was the most emotionally engaging game I've played since ICO. It's like taking an active part in one of the bleaker Grimms' Fairy Tales, and there are moments that give you a real jolt inside, both positive and negative. The ICO vibe is there in the plot and game mechanics, there's a hint of Katamari Damacy in the controls, but it's otherwise unique. Cheap, relatively short, and utterly brilliant.

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        #18
        I started this last night and found myself under it's spell straight away. Reminded me of Ico and also Ecstacica. I could have played it well into the night but understanding the game is relatively short I want to savour it. Proper unexpected treat ... thank you PS+

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          #19
          If this were to hit the Vita, I'd be all over it.

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            #20
            Originally posted by gunrock View Post
            If this were to hit the Vita, I'd be all over it.
            Get it on PC! it's only a fiver

            I just finished it. Such a well made little game reminds me a bit of Journey too.

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              #21
              Just read some huge spoilers on AVForums.com, so I really need to finish this now, only had 15 minutes in, but not been back to it. Made one lad cry apparently.

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                #22
                Originally posted by ozzzy189 View Post
                Made one lad cry apparently.
                I came close

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                  #23
                  I finished this yesterday, and uh... I didn't think it was that great. It has the odd nice idea, and plenty of nicely designed visuals, but it wasn't quite good enough that I didn't care about not being challenged.

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