Right nobody has posted yet, so some brief impressions...
Played for a few hours last night and the good stuff is the inevitable upgrade wealth and breadth...the options take it up a notch from even the likes of COD in my opinion, there is massive depth in squad options here. There are a ton of weapons and armor to choose from each with about 10 upgrade options each, upgrades on top of upgrades.
The game plays fast, and spies really are deadly(to the detriment of the classic balance it seems initially...more on that in a bit), the mercs are a lot slower to begin with until you unlock everything.
The uPlay features are forced, but its not all bad because when you link the accounts you get free currency unlocks, along with suits and other freebies(making the free dlc seem utterly redundant).
Maps are pretty sprawling with loads of places to hide, but none so far have the sheer dark isolation that you felt playing pandora on classic maps like warehouse, cinema, or mount hospital etc...
The initial gripes i have are with balance and as i say...atmosphere, no maps use light and dark like said maps, its just nighttime with no real clever use of lighting.
Spies used to be extremely balanced in pandora, and a little less so in chaos theory...but here(and it may be just initially until you unlock everything) they have dumbed it down so you can kill mercs from any angle very quickly indeed. In Pandora and chaos, you used to have to work hard as a team to create neck snapping opportunities, and create a hacking chance.
The hacking itself is once again in the style of double agent, remote where you can move around safely, it doesnt feel as rewarding or satisfying as the stationary hacks of old, where you had to rely on either crafty tazering in combination with smokes and flashes to pull it off in confined spaces, or just patient creeping....in a word it feels very easy.
I will wait until i'm sufficiently leveled to make further judgement though, for now i'm just happy to have this multiplayer back, its still worth the cost of entry alone, and still by far the highlight of the game as a whole...it still feels as fresh and innovative now as it did back in 2004....just far more forgiving for people who are casuals, if it has a long standing effect on balance remains to be seen.
It was inevitable they would try and cater for every player i guess.
I'd still snap up pandora spies vs mercs as a standalone XBLA/PSN package.
Played for a few hours last night and the good stuff is the inevitable upgrade wealth and breadth...the options take it up a notch from even the likes of COD in my opinion, there is massive depth in squad options here. There are a ton of weapons and armor to choose from each with about 10 upgrade options each, upgrades on top of upgrades.
The game plays fast, and spies really are deadly(to the detriment of the classic balance it seems initially...more on that in a bit), the mercs are a lot slower to begin with until you unlock everything.
The uPlay features are forced, but its not all bad because when you link the accounts you get free currency unlocks, along with suits and other freebies(making the free dlc seem utterly redundant).
Maps are pretty sprawling with loads of places to hide, but none so far have the sheer dark isolation that you felt playing pandora on classic maps like warehouse, cinema, or mount hospital etc...
The initial gripes i have are with balance and as i say...atmosphere, no maps use light and dark like said maps, its just nighttime with no real clever use of lighting.
Spies used to be extremely balanced in pandora, and a little less so in chaos theory...but here(and it may be just initially until you unlock everything) they have dumbed it down so you can kill mercs from any angle very quickly indeed. In Pandora and chaos, you used to have to work hard as a team to create neck snapping opportunities, and create a hacking chance.
The hacking itself is once again in the style of double agent, remote where you can move around safely, it doesnt feel as rewarding or satisfying as the stationary hacks of old, where you had to rely on either crafty tazering in combination with smokes and flashes to pull it off in confined spaces, or just patient creeping....in a word it feels very easy.
I will wait until i'm sufficiently leveled to make further judgement though, for now i'm just happy to have this multiplayer back, its still worth the cost of entry alone, and still by far the highlight of the game as a whole...it still feels as fresh and innovative now as it did back in 2004....just far more forgiving for people who are casuals, if it has a long standing effect on balance remains to be seen.
It was inevitable they would try and cater for every player i guess.
I'd still snap up pandora spies vs mercs as a standalone XBLA/PSN package.
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