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Splinter Cell Blacklist Spies VS Mercs (360/Ps3/WiiU/PC)

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    Splinter Cell Blacklist Spies VS Mercs (360/Ps3/WiiU/PC)

    Right nobody has posted yet, so some brief impressions...

    Played for a few hours last night and the good stuff is the inevitable upgrade wealth and breadth...the options take it up a notch from even the likes of COD in my opinion, there is massive depth in squad options here. There are a ton of weapons and armor to choose from each with about 10 upgrade options each, upgrades on top of upgrades.

    The game plays fast, and spies really are deadly(to the detriment of the classic balance it seems initially...more on that in a bit), the mercs are a lot slower to begin with until you unlock everything.

    The uPlay features are forced, but its not all bad because when you link the accounts you get free currency unlocks, along with suits and other freebies(making the free dlc seem utterly redundant).

    Maps are pretty sprawling with loads of places to hide, but none so far have the sheer dark isolation that you felt playing pandora on classic maps like warehouse, cinema, or mount hospital etc...

    The initial gripes i have are with balance and as i say...atmosphere, no maps use light and dark like said maps, its just nighttime with no real clever use of lighting.

    Spies used to be extremely balanced in pandora, and a little less so in chaos theory...but here(and it may be just initially until you unlock everything) they have dumbed it down so you can kill mercs from any angle very quickly indeed. In Pandora and chaos, you used to have to work hard as a team to create neck snapping opportunities, and create a hacking chance.

    The hacking itself is once again in the style of double agent, remote where you can move around safely, it doesnt feel as rewarding or satisfying as the stationary hacks of old, where you had to rely on either crafty tazering in combination with smokes and flashes to pull it off in confined spaces, or just patient creeping....in a word it feels very easy.

    I will wait until i'm sufficiently leveled to make further judgement though, for now i'm just happy to have this multiplayer back, its still worth the cost of entry alone, and still by far the highlight of the game as a whole...it still feels as fresh and innovative now as it did back in 2004....just far more forgiving for people who are casuals, if it has a long standing effect on balance remains to be seen.

    It was inevitable they would try and cater for every player i guess.

    I'd still snap up pandora spies vs mercs as a standalone XBLA/PSN package.
    Last edited by PaTaito; 22-08-2013, 17:03.

    #2
    Pandora Tomorrow still stands as the greatest online multiplayer in existence. What's you've described makes me think that isn't going to change...

    Knew it would be casual friendly, and lose the learning curve from the original- ill give this a miss.

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      #3
      Originally posted by MrKirov View Post
      Pandora Tomorrow still stands as the greatest online multiplayer in existence. What's you've described makes me think that isn't going to change...

      Knew it would be casual friendly, and lose the learning curve from the original- ill give this a miss.
      Agree 100%.

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        #4
        I'd be eager to hear what you think of the single-player side of things, providing you've tried it of course. I'm considering this for Wii U, but as nobody will actually stock it, I'm loathe to spend ?55 on the D/L version whilst not really knowing what to expect from it.
        Last edited by J0e Musashi; 22-08-2013, 20:42.
        Kept you waiting, huh?

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          #5
          I would like to hear some single player impressions, I've really liked the Splinter Cell games in all their iterations, so I'm keen to hear about this one.
          I might grab it tomorrow if SR4 and Rayman don't arrive, if not, It may have to wait.

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            #6
            I probably wont finish or even bother with the single player, i always stick to multiplayer on splinter cell since chaos theory...perhaps because the story has never thrilled me in any iteration.

            I made this about the multiplayer part as i expected a fair few people here to be into this, being as its easily the most inventive/innovative mainstream multiplayer game available.

            I could literally talk about spies vs mercs all day.

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              #7
              I've played a few missions in Single Player and have been quite enjoying it so far, the graphics are super super impressive, it would look even more stunning no doubt cranked up to the max on PC.
              So far it feels very much like conviction, but actually at times a little more open.
              Sure you do get forced down corridors pretty often in a fairly linear fashion, but it opens up in a small area and allows you to tackle it how you please, You do feel pretty badass when it works right.
              I was actually expecting it to be very shootbang, but much like my favourite SC game (Chaos Theory) you can tackle any enemy either using lethal or non lethal means.

              Knocking an enemy out is the highest scoring option, but it leaves you open to patrols finding the body and reviving them along with an alarm. At first I seemed annoyed that you seemed to accrue the ability to do the swish execution moves (much like when you tagged enemies in rainbow 6 ) only to be forced into situations where you had to use it and kill people, thus ruining the score and the achievement for completing the game without killing anyone.
              Then I realised you had a taser.

              I had a look at Spies VS Mercs, which was pretty fun. I tried the classic mode and got totally pwned by the Mercs every time there was no tutorial so I didn't realise my running made me appear on their radar.

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                #8
                Yup, early on in sp but had after the prologue and cutscene heavy opening the main missions seem a good length and there's enough choice, quite pleasantly surprised by this one so far.

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                  #9
                  its fugly on ps3 mind...must be said.

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                    #10
                    Had no issues with the PS3 version myself, any niggles being inherent of Unreal. It's a surprisingly generous sp too.

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                      #11
                      Originally posted by crazytaxinext View Post
                      Had no issues with the PS3 version myself, any niggles being inherent of Unreal. It's a surprisingly generous sp too.
                      Its ok if you like the vasoline look...not for me though.

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                        #12
                        Pataito, you mentioned there was no clever use of light and dark in svp, did you try the classic mode?

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                          #13
                          Originally posted by EvilBoris View Post
                          Pataito, you mentioned there was no clever use of light and dark in svp, did you try the classic mode?
                          Good point actually...

                          In classic mode it feels different, because its classic equipment loadouts...

                          So flashlight for mercs, and non lethal weapons for spies etc.

                          In short classic mode is still where the balance is found, and it feels darker and with far more onus on shadows and light, thanks to the flashlights.

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                            #14
                            Finished this last night, so much better than the last 2 games, there are moments of utter brilliance where it comes close to Chaos Theory.

                            The story was really boring, I skipped almost every cutscene except for a couple near the end when they ceased bring 2 people talking in a poorly lit command centre. It got really excited near the end though as it turned into a generic terrorism action movie

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                              #15
                              Really enjoying this ...Love the action, the game setting, the mood and pace of the game and the way the music adds so much much to the game : helping to build up the tension and atmosphere . Really haven't got a clue what up with so called professional media reviews like EDGE . They're so wrong about this brilliantly crated and well made game its pathetic really.

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