I have been playing this since it arrived from Amazon this morning. Nice that Amazon are doing First Class Post on Pre-Orders now.
So this is a sequel to Hour/Afternoon of Darkness.
The story inevitably deals with Laharl trying to be recognised as the Overlord. The Disgaea humour makes its presence felt, of course.
The look is on a par with Disgaea 4 in terms of sprite quality.
The game has been simplified and in some ways enhanced, compared to Disgaea 3 and 4.
One interesting feature is the "Cheat Shop" which allows adjustment of 5 items... Exp, Mana, HL, Weapon Mastery and Special Exp (not too sure what that is). In Chapter 1 I was allowed to reduce any by 10% and add the percentage points onto other items. I reduced HL and increased the others. In Chapter 2 I can do a 20% reduction with a maximum of 10% to be added to any one category. I now have HL at 80% and the other 4 items at 105%.
You can do some training to improve stats... I have yet to try this.
Gone are the complications with Skills. As you use them new ones can unlock and for magic squares affected and range increase automatically. Just like the original game... I prefer it.
Passing on skills is easier as well. For instance you have a Healer and a Mage. You want the Mage to learn Heal and Espoir. The Mage can be set as the Healer's Apprentice and those spells are available and you don't need to be adjacent to the Healer. Get the skill to Lv 1 and you can keep it. So you can easily chop and change the Master/Apprentice situation for your characters to get the skills you want. The best yet in that respect.
Item World is back, but with enhancement. I think you can level items to 300 now (or more). I haven't got to that yet, so I will update when I get a better idea of it. he Guide is due out next month, though I ought to have a better idea of the process before then.
There seem to be more Legendary Items in the Bonus Lists for the maps which is nice.
Weapons and Armour are now bought from the same persion and you can select by weapon type rather than wading through a list of everything.
Not sure how the character classes work now as I was able to create a Tier 1 Mage and was given the choice of spell type (Ice, Fire or Wind). I have unlocked Tier 2, so will have to check it out. You can also select an Evility when you create the character. For the Mage I selected the option to regen a little SP at the end of each turn.
All in all, a good update to the series. It seems to have the good points from the the first game with the best bits of the subsequent games and some nice additions thrown in for good measure.
Watch this space!
So this is a sequel to Hour/Afternoon of Darkness.
The story inevitably deals with Laharl trying to be recognised as the Overlord. The Disgaea humour makes its presence felt, of course.
The look is on a par with Disgaea 4 in terms of sprite quality.
The game has been simplified and in some ways enhanced, compared to Disgaea 3 and 4.
One interesting feature is the "Cheat Shop" which allows adjustment of 5 items... Exp, Mana, HL, Weapon Mastery and Special Exp (not too sure what that is). In Chapter 1 I was allowed to reduce any by 10% and add the percentage points onto other items. I reduced HL and increased the others. In Chapter 2 I can do a 20% reduction with a maximum of 10% to be added to any one category. I now have HL at 80% and the other 4 items at 105%.
You can do some training to improve stats... I have yet to try this.
Gone are the complications with Skills. As you use them new ones can unlock and for magic squares affected and range increase automatically. Just like the original game... I prefer it.
Passing on skills is easier as well. For instance you have a Healer and a Mage. You want the Mage to learn Heal and Espoir. The Mage can be set as the Healer's Apprentice and those spells are available and you don't need to be adjacent to the Healer. Get the skill to Lv 1 and you can keep it. So you can easily chop and change the Master/Apprentice situation for your characters to get the skills you want. The best yet in that respect.
Item World is back, but with enhancement. I think you can level items to 300 now (or more). I haven't got to that yet, so I will update when I get a better idea of it. he Guide is due out next month, though I ought to have a better idea of the process before then.
There seem to be more Legendary Items in the Bonus Lists for the maps which is nice.
Weapons and Armour are now bought from the same persion and you can select by weapon type rather than wading through a list of everything.
Not sure how the character classes work now as I was able to create a Tier 1 Mage and was given the choice of spell type (Ice, Fire or Wind). I have unlocked Tier 2, so will have to check it out. You can also select an Evility when you create the character. For the Mage I selected the option to regen a little SP at the end of each turn.
All in all, a good update to the series. It seems to have the good points from the the first game with the best bits of the subsequent games and some nice additions thrown in for good measure.
Watch this space!
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