[PS3 version tested]
No takers?
Okay, I'll bite.
Much like Gabriels fall from grace, this Castlevania has dropped off from the good first showing, as Lords of Shadow wasn't that bad (sorry haters) since it had a degree of enjoyability from it. Unlike Lords of Shadow 2.
Whilst I'm finding it okay I can't help but think that they have made it play worse than the first one. I'll list my pet hates via bullet points. If I could, Silver bullet points, to carry on my attempts to shoehorn as many Dracula puns as possible.
Now, I'll take the biggest bone of contention that the children of the internet have been spewing vitriol all over, and that is the 'stealth' segments. Well, without wanting to be pedantic, they're environmental puzzles more than anything.
These occur semi frequently, and in terms of 'changing the pace of the game' they are a bad fit. Not only for some unexplained reason that these areas have rodent infestations, but the gun toting unkillable goons are cast-offs from the Quake/ Doom drawing board.
Just wait until you have the joy of the Maze puzzle.
Now, a little mention for signposting/ game logic, in terms of general direction of where to go and what actions are needed to be used. I will cite a couple or so examples, which may be spoiler-ish.
example #1
example #2
example #3
I could go on, but really I shouldn't.
People cried for Metroidvania, but honestly, I miss the chapter select. Because at least I didn't have to play a lot of padding sections, such as activating switches to traverse areas, also known as hiding loading screens.
I hear cries from the gallery... "jim, where's your review? all that you've done is moan about the game"
Maybe because there's not much in way of superlatives I can garner from final game in the trilogy.
It's a good job they've finally put the nail in the coffin to Mercurysteams effort.
No takers?
Okay, I'll bite.
Much like Gabriels fall from grace, this Castlevania has dropped off from the good first showing, as Lords of Shadow wasn't that bad (sorry haters) since it had a degree of enjoyability from it. Unlike Lords of Shadow 2.
Whilst I'm finding it okay I can't help but think that they have made it play worse than the first one. I'll list my pet hates via bullet points. If I could, Silver bullet points, to carry on my attempts to shoehorn as many Dracula puns as possible.
- Joy upon joy, a manual camera. But no option to centre/ reset camera behind Dracula. Or fighting enemies in tight quarters with an unruly camera, circa year 2000 era.
- Getting hit from off screen projectile throwing monsters.
- Stealth areas.
- Story is ho-hum, but not a big deal for me.
- locations are not quite as interesting as Lords of Shadow.
maze puzzle.
Now, I'll take the biggest bone of contention that the children of the internet have been spewing vitriol all over, and that is the 'stealth' segments. Well, without wanting to be pedantic, they're environmental puzzles more than anything.
These occur semi frequently, and in terms of 'changing the pace of the game' they are a bad fit. Not only for some unexplained reason that these areas have rodent infestations, but the gun toting unkillable goons are cast-offs from the Quake/ Doom drawing board.
Just wait until you have the joy of the Maze puzzle.
Now, a little mention for signposting/ game logic, in terms of general direction of where to go and what actions are needed to be used. I will cite a couple or so examples, which may be spoiler-ish.
example #1
example #2
example #3
I could go on, but really I shouldn't.
People cried for Metroidvania, but honestly, I miss the chapter select. Because at least I didn't have to play a lot of padding sections, such as activating switches to traverse areas, also known as hiding loading screens.
I hear cries from the gallery... "jim, where's your review? all that you've done is moan about the game"
Maybe because there's not much in way of superlatives I can garner from final game in the trilogy.
It's a good job they've finally put the nail in the coffin to Mercurysteams effort.
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