I'm with Golgo on this, very lazy just to reskin a boss, will certainly wait for a sale before I pick up the DLC now.
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Dark Souls 2 [360, PS3, PC] Review
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Thread bump. I've given the PS4 version of Scholar of the First Sin a very quick run, up to the second bonfire in the Forest of the Fallen Giants (the one in the building with the merchant).
First impressions? Looks sharp! Moves smooth! Almost unnatural I might say: between the three Souls on the PS3 and Bloodborne on the PS4, moving the camera feels almost too fast. Combat, on the other hand feels great. And right from the start there's plenty of combat, From turned the enemy count up to eleven, with more Hollow Infantry and Hollow Soldiers patrolling the forest, often placed for ambushes in previous safe areas or away as snipers. I won't say the placement is particularly tricky or dangerous, at least in this starting area: fully clothed Hollow Infantry posing as corpses doesn't fool many. Yes, there's a Hyppo-unicorn patrolling the starting river but its detection range is so small there might as well not be there.
The tutorial area now has an entrance blocked by a petrified guy, wonder if there are more Branches available.
However, there is a "little" problem: weapon durability. Weapons take more durability damage due to the higher framerate, as it was on the PC. Now, more enemies, more swings: my starting sword broke down between the first and second bonfires in the Forest, leaving me with a knife (plus bare fists and a bunch of weapons I didn't had the stats for). When your weapon is "at risk" to break down, one or two swings will destroy the weapon, forcing you to use a blacksmith (don't remember if repair powder can actually restore a fully destroyed weapon). Oh, you just begun the game and he's not available, or you can't prevent your best weapon to be useless? Well, sucks to be you.
Come on guys, you could have fixed this, it's pretty big when you can't hop between bonfires without having your weapon destroyed...and it's the starting area! This makes the game more annoying than more difficult. I've seen videos where
Flexy Sentinels
and
Pursuers
pop up in previously safe areas, and this is the same as with the red phantoms in NG+ in the original game: recycling enemies does not the game more interesting; surely, it makes it harder, but in a rather cheap way.Last edited by briareos_kerensky; 13-04-2015, 18:31.
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Is there any English in the NTSC-J version, outta question? Sorry, know I asked this elsewhere too, but I've not seen anyone else talking about it.
I hear the game is meant to be much harder than 'vanilla' DS2, which is... a bit odd, and a little intimidating. I saw this picture, for instance, and cringed (don't look if you don't wanna see one of the game's later areas) -
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Originally posted by fuse View PostIs there any English in the NTSC-J version, outta question? Sorry, know I asked this elsewhere too, but I've not seen anyone else talking about it.
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Originally posted by BaronSqwelch View PostI'm playing the new version too...agree with the durability problem, added with the aggressive enemies it is making progress slow!
Also...coming to it straight from Bloodborne, trying to go back to souls tactics is hard. Getting killed a fair bit
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Originally posted by briareos_kerensky View PostThread bump. I've given the PS4 version of Scholar of the First Sin a very quick run, up to the second bonfire in the Forest of the Fallen Giants (the one in the building with the merchant).
That said I do think the recent patch has improved DS2 somewhat on PS3 and From Software has addressed some of the lighting issues that where present in the orginal release. Can't help but feel that the current gen version is still the intended version of the game with the new content being a bit of a mess, I still think the game is pretty poor overall.
Likely I'll pick up a copy when I get a PS4 but till then BloodBorne is the far more interesting prospect. Releasing so close to Bloodborne was also a big big mistakes.
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Originally posted by H-Man View PostI think i'm going to jump on this. Bloodborne's done and dusted other than the chalice dungeons, which don't interest me that much, and I never played the DS2 dlc. Is there much content in the dlc btw?
The DLC is quality and well worth exploring. Some very good bosses too.
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Question about this.
I decided to give DS another chance off the back of Bloodborne.
I’ve started playing this and I’ve noticed that my heath is slowly getting less and less each I die.
Is there a way to get this back up?
I’ve been doing a lot of recon running around and I’ve pretty much lost half my health bar!
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Wow, that's pretty harsh!
Here you go, here's a game where you'll die A LOT...and each time you do we're gonna make harder for you by shortening your life bar.
Coop is out as I'm behind a strict (work) firewall so my only option is to burn effigies.
Played a couple of hours and I think I've only picked up one effigy in that whole time. are they hard to come by?
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My Hong Kong version (with the better controls) finally arrived last night. I MUCH prefer this to Bloodborne (apart from the touchpad and Option controls that you can't swap). It seems even easier too, being that it's a lot slower.
I spent about three hours creating my chara, but once I got in I really like it. I've got some half decent gear already and I'm now at what I think is the second boss.
How long is the game compared with Bloodborne?Kept you waiting, huh?
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