Can you no longer repair weapons?
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Dark Souls 2 [360, PS3, PC] Review
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Originally posted by hush View PostDon't feel like I'm getting anywhere, any tips on the orge things with the tails and how to kill them
been up the path already and kicked the tree down - first one tried to follow me over here and fell straight off
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Originally posted by Golgo View PostI'm getting fed up with the cleric, tbh. Everything - weapon or armour - I pick up or buy I get "he's not able to wield this effectively" kind of thing. I can't have wrecked/mis-levelled the build already as I haven't even had a chance to level him up yet! It seems he begins the game without being able to do anything. Can just about manage to swing a small mace with two hands, sometimes without even falling over through the weight of it! Is very good at healing himself after failing combat pathetically, though.
Friday evening turned into Friday night.... 5 hrs straight, good fun, only complaint would be the whatever strange lighting system there using on the crap ton of low res textures there using, the only way to explain it, is it gives off the feel late gen N64 games did back in the day.
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Well, she's never been there for me in about 7hrs of play, the cow! Another peculiar thing:
knight who gets dropped off by crow in fortress, filled me in first time, but whenever I've gone back for another go there's no sign of him
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EDIT: Ok so apparently she was there all along and I just mistook her for a tree stump. Wow, am I failing hard at this or what?! Actually no, it was the fault of the lighting and textures, that's what it was! ;-)Last edited by Golgo; 15-03-2014, 09:35.
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Originally posted by Golgo View PostWell, she's never been there for me in about 7hrs of play, the cow! Another peculiar thing:
knight who gets dropped off by crow in fortress, filled me in first time, but whenever I've gone back for another go there's no sign of him
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EDIT: Ok so apparently she was there all along and I just mistook her for a tree stump. Wow, am I failing hard at this or what?! Actually no, it was the fault of the lighting and textures, that's what it was! ;-)
you will get a full on rematch later
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As a heads up to all players enemies disappear from the game if you manage to kill them twelve times. This is currently ruinning the game for me as I'm running around a empty castle. You can reverse it but you need a certain item which isn't in this part of the game as far as I can tell. It could also cause a major non-progression for rookie players as you won't gain souls making it impossible to level up, repair equipment or farm items early on.
I've also now killed the second boss and reached the third, so far the game is still disappointly linear. The game is very badly balanced for swordd combat, if you're playing as a warrior only boost attack. Magic users will find the game much easier as magic is far stronger this time around.
The second boss was a nightmare to kill on my own due to this balancing issue, I suspect he's far easier in co-op. As
you can lure him in front of a giant crossbow while he chases one player, but in single player when I try it he would smash the crossbow before I could use it.
Some what weak level design combined with some very poor balancing and concept ideas has damagd the gameplay. This isn't a patch on the first game or demon's souls.Last edited by S3M; 15-03-2014, 09:58.
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