Anyone picked up this curious little indie title? Because I did, after it piqued my interest when Eurogamer reviewed it and gave it 9/10.
Always Sometimes Monsters is an adventure/RPG/survival game set in our own, modern world. You take the role of a struggling writer, who finds himself unemployed, left by his lover and soon homeless if you can't pay your landlord the $500 you owe him.
At the start of the game you choose your character's gender, race and sexual orientation, which will affect the gameplay and how certain characters will react when you meet them in the game. Always Sometimes Monsters deals with serious issues, such as racism, homophobia, drug use and violence, but tries to tackle them in a serious and mature way.
Visually the game looks like the Japanese RPG's of the 16-bit era, like Final Fantasy VI etc. Character models are big headed and big eyed and important characters have hand-drawn portraits in the dialogue (which there's a lot, this is a moderately text-heavy game).
The gameplay is about living your life, trying to make the ends meet while maintaining and making relationships with other characters in the game. The key aspect of the game is choice and consequence: will you steal a wallet to buy food or feed the stray dog even though you need every buck yourself. There are a LOT of choices, even in the first day of your life in the game (from the total of 30 ingame days I presume) so ASM offers a lot of variety and replay value for those who like the game.
I'll add some examples of my character's playthrough at a later point if anyone's interested in reading how the game plays (and after I play some more).
The game is available on GoG.com for $8.99 USD (release price, after that it'll be $9.99)
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