I picked this up yesterday in the Steam sale and instantly fell for it. It's essentially a hard as nails (for me at least), comedy, 2D rogue-like Castlevania. You start off as a generic looking knight dude with pretty standard skills and set off to save the day. When you die, which you will often, that character's gone for good - leaving just a portrait on the wall. You then get to pick from one of three descendants, each with varying skills/stats, to carry on the quest. You might end up a colour blind gay barbarian that suffers from gigantism - the colourful world will now be black and white and you'll be massive. Or a short sighted Ninja (everything beyond a few meters will be blurry) Dwarf. As you play you unlock more classes, items/weapons/armour/skills and level up. The castle is procedurally generated and different each time you enter, unless you pay to lock it - an essential feature that saves your map progress and arms you with familiarity of the layout and mobs at the cost of 40% of your cash. It's funny, challenging, and just good. It's like the best snes game to never be released on the snes. Having said all this I've only played it for an evening and may be giving in to early impressions too quickly - but it was the most fun evening I've had gaming in a while 


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