I saw these impressions on anther board and thought they were worth posting...Not my work, obviously.
I was one of the first to come here and post my early impressions of Deus Ex: Invisible War. And, as many of you might have read, I wasn't very happy with it. But my opinion of it has changed now that I've invested a lot more time into it. Basically, I have not been able to put it down.
Some of my complaints with the game were the low framerate, blocky graphics and long load times. While the framerate still isn't as good as I would like, it does manage to stay at a steady 30fps. The graphics have improved greatly. There's a lot of detail, and the lighting and shadows are simply amazing. The load times are still an issue, but I've gotten used to them. Thankfully, the game never loads while you're actually walking around in an environment. It only loads when entering into a new environment through a door or elevator.
The game does seem a little overwhelming at first, and somewhat confusing as well. This is why I decided to start over again from the beginning. The first level of the game made a lot more sense when I played it through a second time. And once I started playing, I couldn't stop. Because after you understand the game mechanics more, it really becomes fun.
The game is an RPG first and a FPS second. It's rather open-ended, and allows you to tackle each situation in your own unique way. This is something that not many games allow you to do. And you would be surprised how much fun this can actually be.
There's a lot of weapons and gadgets in the game, and at first it's not always clear how each will benefit you. But once you experiment with everything, you learn how they each can be used to your advantage for certain situations. This adds strategy to the game.
As you talk with different characters in the game, you're given different objectives. Some of these you have to do in order to progress the story, and others you can do simply if you want to or not. The benefit of doing them usually results in more money and better weapons. Money can be very useful in the game, so this gives you a reason to want to complete the side missions.
The game features a wide variety of different types of characters, and this is what allows the game world to be so believable. It's also sometimes hard to determine if a character is good or bad. So it's not always easy to decide who to do missions for and who not to. But that's what gives the game the feeling of freedom. You are able to decide for yourself who you want to side with. It can get a lot more complex than this, but figuring it out for yourself is part of the fun.
There's not many games that give you the freedom to approach situations in them the way you want to. Most games are scripted and unfold exactly the way the developers intended them to. But that's not the case with this game. You really feel like you have the choice to go about things the way you decide. Even though there are missions you have to do in order to progress the story, there's several of them to choose from. There's not just one set path to follow. And which one you choose can, and will, determine how the game unfolds. So the replay in this game can be quite high in order to see how choosing different missions can change the outcome.
I would currently say that Deus Ex: Invisible War is my Xbox GOTY. I have not played an Xbox game this year that I've had as much fun with. And that does include KOTOR. I didn't enjoy KOTOR quite as much as most other people. But Deus Ex: Invisible War has really kept me glued to it. And that's saying something considering how many other great games I have to play for my PS2 and Xbox.
I admit that Deus Ex: Invisible War isn't for everyone. Those who like their FPS games to be packed with non-stop action will probably want to pass. But those looking for a sci-fi RPG will want to get it.
I was one of the first to come here and post my early impressions of Deus Ex: Invisible War. And, as many of you might have read, I wasn't very happy with it. But my opinion of it has changed now that I've invested a lot more time into it. Basically, I have not been able to put it down.
Some of my complaints with the game were the low framerate, blocky graphics and long load times. While the framerate still isn't as good as I would like, it does manage to stay at a steady 30fps. The graphics have improved greatly. There's a lot of detail, and the lighting and shadows are simply amazing. The load times are still an issue, but I've gotten used to them. Thankfully, the game never loads while you're actually walking around in an environment. It only loads when entering into a new environment through a door or elevator.
The game does seem a little overwhelming at first, and somewhat confusing as well. This is why I decided to start over again from the beginning. The first level of the game made a lot more sense when I played it through a second time. And once I started playing, I couldn't stop. Because after you understand the game mechanics more, it really becomes fun.
The game is an RPG first and a FPS second. It's rather open-ended, and allows you to tackle each situation in your own unique way. This is something that not many games allow you to do. And you would be surprised how much fun this can actually be.
There's a lot of weapons and gadgets in the game, and at first it's not always clear how each will benefit you. But once you experiment with everything, you learn how they each can be used to your advantage for certain situations. This adds strategy to the game.
As you talk with different characters in the game, you're given different objectives. Some of these you have to do in order to progress the story, and others you can do simply if you want to or not. The benefit of doing them usually results in more money and better weapons. Money can be very useful in the game, so this gives you a reason to want to complete the side missions.
The game features a wide variety of different types of characters, and this is what allows the game world to be so believable. It's also sometimes hard to determine if a character is good or bad. So it's not always easy to decide who to do missions for and who not to. But that's what gives the game the feeling of freedom. You are able to decide for yourself who you want to side with. It can get a lot more complex than this, but figuring it out for yourself is part of the fun.
There's not many games that give you the freedom to approach situations in them the way you want to. Most games are scripted and unfold exactly the way the developers intended them to. But that's not the case with this game. You really feel like you have the choice to go about things the way you decide. Even though there are missions you have to do in order to progress the story, there's several of them to choose from. There's not just one set path to follow. And which one you choose can, and will, determine how the game unfolds. So the replay in this game can be quite high in order to see how choosing different missions can change the outcome.
I would currently say that Deus Ex: Invisible War is my Xbox GOTY. I have not played an Xbox game this year that I've had as much fun with. And that does include KOTOR. I didn't enjoy KOTOR quite as much as most other people. But Deus Ex: Invisible War has really kept me glued to it. And that's saying something considering how many other great games I have to play for my PS2 and Xbox.
I admit that Deus Ex: Invisible War isn't for everyone. Those who like their FPS games to be packed with non-stop action will probably want to pass. But those looking for a sci-fi RPG will want to get it.
Comment