I managed to sink to somehow sink about four or five hours into this yesterday, and it's business as usual - a polished product and bags of fun to play.
The upgrades to the X/Y engine do look great - while the visual standard is about the same in terms of individual assets, the frame rate feels more solid and there are now additional details (like Wingulls pecking around on the ground that fly away if you get near them). There's also greater use of non-standard camera angles - it's particularly nice when you arrive at a new town and the camera pans up to show you the whole area. You can trigger the same effect by reading the main town sign too (the one where it says the name of the town and then a little motto to go with it).
In terms of gameplay the key change is the introduction of the DexNav. It's an additional mode for the touchscreen that is selectable instead of the world map (you are free to switch between them at will at any time), and while it doesn't do anything in towns, in areas with wild Pok?mon it displays silhouettes of all the Pok?mon catchable in that area. As you catch them their silhouettes then light up to show who they are.
While this isn't a gamechanger in itself, while the DexNav is enabled it will quite frequently alert you to the presence of a 'secret' Pok?mon with a flashing red target on the touchscreen. Tapping this will start you hunting for the Pok?mon. You don't want to alert it to your presence, so you need to push the circle pad ever so slightly so your character starts creeping around quietly. The closer you get to it, the more information the DexNav will display. If you're far away, you'll just know there's a Pok?mon around somewhere. As you get closer to it (and you'll see you're getting closer, as a tail or ears will be visible poking out of some long grass, twitching) then the touchscreen starts to show more information - until you can see a silhouette, the Pok?mon's typing, its level and perhaps some other info I've forgotten. To catch it you just need to keep creeping quietly towards it until you collide with it, without alerting it first of course. That then triggers your standard wild Pok?mon battle.
There is something special about all these Pok?mon - maybe they have a hidden ability or a move they would normally only learn by breeding. You're warned of their presence all the time though, so it's not like all of them are worth grabbing. So far none of them appear to be species you would not normally have encountered in that area.
I think the whole DexNav idea works really well, for a couple of reasons. Firstly because it actually makes 'catching em all' feel much more achievable and structured, rather than having to rely on Bulbapedia, Serebii etc to help you out. Once you catch all of the Pok?mon in an area there is a small message saying 'well done' on the touchscreen, which is nice and provides a feeling of satisfaction.
Secondly the element of tracking down 'secret' Pok?mon is going to be immensely useful in the endgame. Any veteran trainer will know the torment of walking around and around in circles for hours trying to find that elusive mon with a hidden ability. Using the DexNav, if you tap a Pok?mon in the area that you've already caught at some point (the picture will have formerly been a silhouette, but will have become full colour once you caught one for the first time), it will help you to find another one. Doing this repeatedly increases your 'Search Level', and therefore the quality of the Pok?mon that you find - i.e. the likelihood of their having rare moves and/or their hidden ability. This Search Level is increased on a per-Pok?mon basis - maxing out your Search Level for Weedles isn't going to help you find a Pidgey with a hidden ability, for example.
Again for me this is adding structure to the game where it is very much needed. So far I've really enjoyed using the DexNav. It might even be one of the best additions to Pok?mon (aside from the complete graphical redux of X/Y) in years.
Now for the bad stuff - the game is still way too easy. Way, way, way too easy. Without even trying you become ridiculously overlevelled, crushing entire gyms with a single Pok?mon's single move. While the game is still immensely addictive (as proven by my accidental 5 hour session yesterday), it does feel pretty ridiculous how lacking in challenge the actual main quest is.
Yeah, I know it's all about the endgame - but it would be more fun if I had to use some actual strategy before the Elite 4 and battles with other human players!
My suggestion to fix this would be an optional mode of Oblivion-style level scaling, and I'd like to see this added in future games. It would be fine to have an 'Original' mode that featured fixed enemy levels and the usual ease of progress, and some kind of 'Challenge' mode (selectable from the start), where rival trainers' Pokemon levels are set higher, they have better abilities, are more strategic and scale with your own Pok?mon's levels to maintain challenge.
TLDR This game is great, has nice graphics which are a more polished version of X/Y's already solid engine, and features an excellent gameplay addition in the form of the DexNav, which for me makes catching and collecting Pok?mon more fun. But it's still far too easy.
The upgrades to the X/Y engine do look great - while the visual standard is about the same in terms of individual assets, the frame rate feels more solid and there are now additional details (like Wingulls pecking around on the ground that fly away if you get near them). There's also greater use of non-standard camera angles - it's particularly nice when you arrive at a new town and the camera pans up to show you the whole area. You can trigger the same effect by reading the main town sign too (the one where it says the name of the town and then a little motto to go with it).
In terms of gameplay the key change is the introduction of the DexNav. It's an additional mode for the touchscreen that is selectable instead of the world map (you are free to switch between them at will at any time), and while it doesn't do anything in towns, in areas with wild Pok?mon it displays silhouettes of all the Pok?mon catchable in that area. As you catch them their silhouettes then light up to show who they are.
While this isn't a gamechanger in itself, while the DexNav is enabled it will quite frequently alert you to the presence of a 'secret' Pok?mon with a flashing red target on the touchscreen. Tapping this will start you hunting for the Pok?mon. You don't want to alert it to your presence, so you need to push the circle pad ever so slightly so your character starts creeping around quietly. The closer you get to it, the more information the DexNav will display. If you're far away, you'll just know there's a Pok?mon around somewhere. As you get closer to it (and you'll see you're getting closer, as a tail or ears will be visible poking out of some long grass, twitching) then the touchscreen starts to show more information - until you can see a silhouette, the Pok?mon's typing, its level and perhaps some other info I've forgotten. To catch it you just need to keep creeping quietly towards it until you collide with it, without alerting it first of course. That then triggers your standard wild Pok?mon battle.
There is something special about all these Pok?mon - maybe they have a hidden ability or a move they would normally only learn by breeding. You're warned of their presence all the time though, so it's not like all of them are worth grabbing. So far none of them appear to be species you would not normally have encountered in that area.
I think the whole DexNav idea works really well, for a couple of reasons. Firstly because it actually makes 'catching em all' feel much more achievable and structured, rather than having to rely on Bulbapedia, Serebii etc to help you out. Once you catch all of the Pok?mon in an area there is a small message saying 'well done' on the touchscreen, which is nice and provides a feeling of satisfaction.
Secondly the element of tracking down 'secret' Pok?mon is going to be immensely useful in the endgame. Any veteran trainer will know the torment of walking around and around in circles for hours trying to find that elusive mon with a hidden ability. Using the DexNav, if you tap a Pok?mon in the area that you've already caught at some point (the picture will have formerly been a silhouette, but will have become full colour once you caught one for the first time), it will help you to find another one. Doing this repeatedly increases your 'Search Level', and therefore the quality of the Pok?mon that you find - i.e. the likelihood of their having rare moves and/or their hidden ability. This Search Level is increased on a per-Pok?mon basis - maxing out your Search Level for Weedles isn't going to help you find a Pidgey with a hidden ability, for example.
Again for me this is adding structure to the game where it is very much needed. So far I've really enjoyed using the DexNav. It might even be one of the best additions to Pok?mon (aside from the complete graphical redux of X/Y) in years.
Now for the bad stuff - the game is still way too easy. Way, way, way too easy. Without even trying you become ridiculously overlevelled, crushing entire gyms with a single Pok?mon's single move. While the game is still immensely addictive (as proven by my accidental 5 hour session yesterday), it does feel pretty ridiculous how lacking in challenge the actual main quest is.
Yeah, I know it's all about the endgame - but it would be more fun if I had to use some actual strategy before the Elite 4 and battles with other human players!
My suggestion to fix this would be an optional mode of Oblivion-style level scaling, and I'd like to see this added in future games. It would be fine to have an 'Original' mode that featured fixed enemy levels and the usual ease of progress, and some kind of 'Challenge' mode (selectable from the start), where rival trainers' Pokemon levels are set higher, they have better abilities, are more strategic and scale with your own Pok?mon's levels to maintain challenge.
TLDR This game is great, has nice graphics which are a more polished version of X/Y's already solid engine, and features an excellent gameplay addition in the form of the DexNav, which for me makes catching and collecting Pok?mon more fun. But it's still far too easy.
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