So, as I'm not sure I'll get the chance to try this out later on in the later test hours I got up early to give this a few rounds.
Can't say doing so has helped me make a decision yet on whether to buy it.
Nintendo being Nintendo, the set up to the matches is very straight forward with the first thing you do being to choose whether to play as Girl or Boy followed by selecting a skin and eye colour combo. From there you jump straight into a tutorial level. It's a very straight forward basic command tutorial teaching you the commands, doesn't take long to get through as the game only really uses the sticks and three buttons most of the time:
X-Jump
ZR-Shoot
ZR-Squid Mode
The tutorial uses Gamepad motion control aiming as default, something I'm not a fan of at all. However, once past it and into the weapon select screen you can change that to right analogue aiming. It may have been a glitch but I'd leave aiming sensitivity alone as I tried moving it up two notches and the camera would flick airwards of its own accord every few seconds.
You have four weapons to choose from which are pretty much a weak but rapid shooter, a standard shooter, the roller which can also charge a sonic weapon and a charge shot weapon. On the face of it there's little difference in what you choose, as I played further most people seemed to settle between the standard shooter and the roller (the roller is probably the easiest to cover ground with but can't paint walls).
Only one mode and map is available, the aim simply being to pain as much of the level as possible before the time runs out. The map is small and basic, in the matches I played things tended to be fairly closely matched at the end unless one team got too close to the respawn bottleneck point of the opposing team.
It feels kind of hard to say much else about the game to be honest. I didn't dislike it, it works fine enough and is straight forward to play. I think if I had to pick a word at the moment... it would be functional.
In terms of concerns, assuming the demo map is one of the five available at launch and is fairly representative of what to expect, there's no chance at all that it will be enough to hold most gamers attention. There's no immediate impression that the game has any real depth to the gameplay either. Later down the line when Nintendo patch in the ability to play with friends in teams it will probably add more to the experience, but anyone who plays regularly with friends like that will probably find the game too fluff to bother with.
I dunno, I'll be curious to see what others make of the demo. Normally I'd say there's not enough meat here to judge but given the final game doesn't offer much more at launch... it might be a little to My First Online Shooter to warrant picking up beyond cheap second hand at the end of the year when Nintendo has released its wave of updates. I'm going to try to get onto one of the two remaining test hours to try it out again.
EDIT: Turns out I was unlucky in a way as there was a second map available but I kept getting the same one, the other one looks a bit better. Hopefully I'll get to try it out later.
Can't say doing so has helped me make a decision yet on whether to buy it.
Nintendo being Nintendo, the set up to the matches is very straight forward with the first thing you do being to choose whether to play as Girl or Boy followed by selecting a skin and eye colour combo. From there you jump straight into a tutorial level. It's a very straight forward basic command tutorial teaching you the commands, doesn't take long to get through as the game only really uses the sticks and three buttons most of the time:
X-Jump
ZR-Shoot
ZR-Squid Mode
The tutorial uses Gamepad motion control aiming as default, something I'm not a fan of at all. However, once past it and into the weapon select screen you can change that to right analogue aiming. It may have been a glitch but I'd leave aiming sensitivity alone as I tried moving it up two notches and the camera would flick airwards of its own accord every few seconds.
You have four weapons to choose from which are pretty much a weak but rapid shooter, a standard shooter, the roller which can also charge a sonic weapon and a charge shot weapon. On the face of it there's little difference in what you choose, as I played further most people seemed to settle between the standard shooter and the roller (the roller is probably the easiest to cover ground with but can't paint walls).
Only one mode and map is available, the aim simply being to pain as much of the level as possible before the time runs out. The map is small and basic, in the matches I played things tended to be fairly closely matched at the end unless one team got too close to the respawn bottleneck point of the opposing team.
It feels kind of hard to say much else about the game to be honest. I didn't dislike it, it works fine enough and is straight forward to play. I think if I had to pick a word at the moment... it would be functional.
In terms of concerns, assuming the demo map is one of the five available at launch and is fairly representative of what to expect, there's no chance at all that it will be enough to hold most gamers attention. There's no immediate impression that the game has any real depth to the gameplay either. Later down the line when Nintendo patch in the ability to play with friends in teams it will probably add more to the experience, but anyone who plays regularly with friends like that will probably find the game too fluff to bother with.
I dunno, I'll be curious to see what others make of the demo. Normally I'd say there's not enough meat here to judge but given the final game doesn't offer much more at launch... it might be a little to My First Online Shooter to warrant picking up beyond cheap second hand at the end of the year when Nintendo has released its wave of updates. I'm going to try to get onto one of the two remaining test hours to try it out again.
EDIT: Turns out I was unlucky in a way as there was a second map available but I kept getting the same one, the other one looks a bit better. Hopefully I'll get to try it out later.
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