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[WiiU] Xenoblade X

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    [WiiU] Xenoblade X

    Impressions based on the Japanese version, a couple of hours of gaming, and no load packs installed.

    Let me start by saying that among the three games targeted by operation Rainfall, my favourite was The Last Story, Xenoblade Chronicles was fine but a tad slow and at times unengaging. I think that, however, I will enjoy Xenoblade X much more than its predecessor, mostly because it has a stronger sci-fi leaning, with the art style clearly recalling Xenosaga (especially ep. I and III).

    First you create your avatar; customisation choices aren't particularly staggering, but it has some flexibility. For this Japanese version I went for a female character. You can select your avatar's voice, but that will only be triggered during battles, outside those you are a silent protagonist, with choices relagate to textboxes.
    X plays very closely to Chronicles, you go around a huge field where creatures roam and you can engage them as you see fit. Some enemies, especially during the night, will engage you instead. From the beginning you are given the choice of a knife and a rifle, with few skills for each weapon, along an attack and defense boosts.
    The game does a good job in easing you in, with enemy levels shown on the on-screen HUD, allowing you to avoid difficult engagements.

    I'm actually surprised how short loading times are without any installs. Some elements and texture do pop-in from time to time, but it's perfectly playable straight from the disc.
    And it also looks gorgeous. Drawing distance for environments and large enemies is astonishing, the day-night cycle creates incredible sceneries and the game runs at a constant pace, though never past 30fps. The sense of scale is something else that the game nails down completely from the start, with towering enemies, and environments and accessories built to character scale.

    By default, camera movement is a little slow, and it's not completely able to follow your character's movements, especially in battle when dodging or trying to target an enemy's specific part. Myabe it's the language barrier, but haven't found a way to keep your lock on something or how to switch without moving the camera around. Anywya, controls feel alright, although it's a bit hard to correctlly rotate your character around in tight spaces.

    The first hours have been very pleasant, and I'm looking forward to the Englihs build.

    [edit] first hour or so.

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    #2
    just wondering what sort of combat is the game ? real time or turn based or a hybrid of the two and is it a open or linear game ?

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      #3
      Is there any link to the first game? I seem to remember seeing shulk in one of the earlier trailers but based on new footage/trailers its not the same universe.

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        #4
        Not that I see now, except for how the game flows.

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          #5
          Might be a silly question but how do you use items in combat?

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            #6
            The games systems and navigating them is definitely its weak spot...things are not at all clear, especially the map and its usefulness, which isn't really initially apparent.

            I have played about 5 hours of this game and despite some minor unavoidable last gen trappings, along with a few expected area's lacking polish, the game is a real achievement.

            Getting my first skell is going to be awesome because despite having played for 5 hours i've surveyed only 10% of the map, so fast travel will be a big deal. EDIT: 10% of the first PORTION of the map lol.

            Some of the enemies are really breathtaking things to behold, a couple of 100+ lvl creatures are absolutely vast.
            Last edited by PaTaito; 09-12-2015, 23:55.

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              #7
              So much to do, and so much hidden in the menus too! I'd been messing around in the prologue so much that I hadn't realised I'd already hit class level ten and could move into the next tier, presumably all the time I stayed at drifter level ten any excess experience for the class was going to waste.

              Once you have moved from one class to another is there a way to mix and match arts? I can't seem to pick any from drifter now I've moved on...

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                #8
                Hopefully I can begin this journey early next week once tomb is rinsed.

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                  #9
                  Originally posted by Briareos View Post
                  So much to do, and so much hidden in the menus too! I'd been messing around in the prologue so much that I hadn't realised I'd already hit class level ten and could move into the next tier, presumably all the time I stayed at drifter level ten any excess experience for the class was going to waste.

                  Once you have moved from one class to another is there a way to mix and match arts? I can't seem to pick any from drifter now I've moved on...
                  i could be wrong, but i think the you can only pick arts from the other class, if the same weapon type is supported. Skills however can be used by other classes.

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                    #10
                    This is an odd one for sure. Most modern RPGs spoon feed you systems through tutorials, whereas here instead I'm ten hours in and being left to pick away at the menus bit by bit to then find out I've not done critical thing X that would've make my life ten times easier. I'm guessing there's quite a lot of similarities in the systems between this and the original? I am seriously considering actually reading the manual - that tells you just how serious a situation this is.

                    All that in mind, I am enjoying it. Not sure I've quite gotten over the character designs yet, but the world itself is the undisputed star of the show, and combat seems pretty decent in its own MMO-infused way. Do we know yet if the squad missions scale? Was wondering if we have enough people to get a forum squad up and running....

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                      #11
                      Had a bit of a go at opening up more of the map but at level ten I'm sure you can imagine there has been a fair bit of running away! I made the mistake of assuming that each hex had a probe location, foolishly searching each one for the orange line, only to realise it's just the ones with the probe icons on them, doh!

                      Now here is a question, with regards to exploration, does just running into a Hex count as 'explored' or do you need to actually complete the Hex activity for it to count (plant the probe, kill the tyrant or get the treasure depending on the symbol)?

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                        #12
                        I miss the original voice actors/characters from the original as well as the totally amazing soundtrack.

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                          #13
                          I think you can select the voices of Shulk and Fiora during character creation

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                            #14
                            Sad to say i gave up on this in frustration...it just doesn't feel cohesive enough, and the frustration involved in so much of the game just got the better of me.

                            Wanted to love it, liked it in dribs and drabs, but i think all the praise its had has been very kind indeed. Certainly ambitious, perhaps a little too ambitious.

                            I read the famitsu review translation where one reviewer said "highly user-friendly systems remind of old RPGs in a good way", then another said "There are also many cases where game systems aren’t properly explained and one has to stumble around in the dark". Made me chuckle a bit.
                            Last edited by PaTaito; 30-12-2015, 16:00.

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                              #15
                              i like the game but found it quite frustrating like not being able to control when i would heal or one story part where i had to go through a place where there were much higher level enemies and had to be very lucky to run away or some parts not knowing how to get to a certain area and had to take a massive detour Even tiny things where they say i cannot do a mission cos i have to many people in my team when it would be so easy for them to say would you like to remove someone and then go with the mission.

                              And that first alien you come across my god that is annoying and it is odd it knows everything that the other characters are talking about like with chicken and potatoes and it calls the planet the same name that the humans named it when they arrived there.
                              Last edited by eastyy; 30-12-2015, 16:39.

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