Got this on PS4 this weekend- day one patch is already up and is around 450mb.
Graphics- lots of talk about a downgrade from the original viewing, but I couldn't care less- this is the best looking next generation game I've seen. Incredible lighting and models. Riding on your horse over the top of a hill looking down on a stunning vista, sun setting in the sky, beautiful. Frame rate has a few hiccups here and there- nothing drastic, can't say much more about it.
Gameplay - combat is very similar to the second game, but has a bit more flow. A sidestep and a dodge means I'm playing it more like Bloodborne than I should, but it's worked well enough so far. Not got anymore spells that what I started off with yet, but they all seem to have a use- and each is helpful. With the review mentioning difficulty being easy later on, I started on the one above normal. This is very hard so far, enemies taking a lot of health off me, and meditation(passing time) doesn't heal you like it does in normal - so you're constantly relying on healing items which only heal you over time.
Money is tight in this so far, meaning it's hard to be "good" and not take money for your good deeds- but that's the point I guess. There's quests everywhere, and come in different flavours- main, secondary and Witcher contracts which specify in hunting monsters, or other general Witcher stuff like escorting, brewing and sorting out situations. These have been brilliant so far, although a word of warning that I picked up a level 33 quest at level 3
A recent quest involving a ghost living by a well was extremely good, showing off many of the mechanics well. Investigating the area with Witcher sense, learning a history of the monster (you work this out for yourself in diaries and notes- you're never explicitly told), tracking the monster, waiting until certain times of the day, looking at the beastiary for info on the type of monster, brewing specific potions to help you with that fight, and then fighting and beating it. All this is one quest, and how in depth you take it is really up to you.
You only seem to level up from quest completion, and don't think you get exp from enemies- only drops. I've struggled a bit up until now because of the difficulty, but as I level up a bit I've been told it evens itself out even on the harder modes. We shall see, but you can increase and decrease the difficulty after you start.
About 7-8 hours in, and I've barely touched the main story, and I can tell you there's a lot to do. The map is split up into areas, but the areas are huge- Skyrims whole map kinda huge. I've been sidetracked a lot!! I'm eager to jump back in, I feel like I'm getting to grips with it more now- that's a good sign. I knew this would be good, but didn't realise the world would be so well realised, and that the game would be so captivating so early on!
A word of warning though, the ingame text can be TINY. Not all of it, some of perfectly fine, but stuff like drop pickups and alchemy screens are so small they're really hard to read- a further patch to adjust these would be great. Loading is odd, sometimes a death takes Pre-patched Bloodborne levels of time, and others it can be super quick. There seems to be no loading once an area is loaded though- and as I said, that's an acheievment in itself considering the size. A minor thing though, other that that my time has been overwhelmingly positive.
Graphics- lots of talk about a downgrade from the original viewing, but I couldn't care less- this is the best looking next generation game I've seen. Incredible lighting and models. Riding on your horse over the top of a hill looking down on a stunning vista, sun setting in the sky, beautiful. Frame rate has a few hiccups here and there- nothing drastic, can't say much more about it.
Gameplay - combat is very similar to the second game, but has a bit more flow. A sidestep and a dodge means I'm playing it more like Bloodborne than I should, but it's worked well enough so far. Not got anymore spells that what I started off with yet, but they all seem to have a use- and each is helpful. With the review mentioning difficulty being easy later on, I started on the one above normal. This is very hard so far, enemies taking a lot of health off me, and meditation(passing time) doesn't heal you like it does in normal - so you're constantly relying on healing items which only heal you over time.
Money is tight in this so far, meaning it's hard to be "good" and not take money for your good deeds- but that's the point I guess. There's quests everywhere, and come in different flavours- main, secondary and Witcher contracts which specify in hunting monsters, or other general Witcher stuff like escorting, brewing and sorting out situations. These have been brilliant so far, although a word of warning that I picked up a level 33 quest at level 3

A recent quest involving a ghost living by a well was extremely good, showing off many of the mechanics well. Investigating the area with Witcher sense, learning a history of the monster (you work this out for yourself in diaries and notes- you're never explicitly told), tracking the monster, waiting until certain times of the day, looking at the beastiary for info on the type of monster, brewing specific potions to help you with that fight, and then fighting and beating it. All this is one quest, and how in depth you take it is really up to you.
You only seem to level up from quest completion, and don't think you get exp from enemies- only drops. I've struggled a bit up until now because of the difficulty, but as I level up a bit I've been told it evens itself out even on the harder modes. We shall see, but you can increase and decrease the difficulty after you start.
About 7-8 hours in, and I've barely touched the main story, and I can tell you there's a lot to do. The map is split up into areas, but the areas are huge- Skyrims whole map kinda huge. I've been sidetracked a lot!! I'm eager to jump back in, I feel like I'm getting to grips with it more now- that's a good sign. I knew this would be good, but didn't realise the world would be so well realised, and that the game would be so captivating so early on!
A word of warning though, the ingame text can be TINY. Not all of it, some of perfectly fine, but stuff like drop pickups and alchemy screens are so small they're really hard to read- a further patch to adjust these would be great. Loading is odd, sometimes a death takes Pre-patched Bloodborne levels of time, and others it can be super quick. There seems to be no loading once an area is loaded though- and as I said, that's an acheievment in itself considering the size. A minor thing though, other that that my time has been overwhelmingly positive.
Comment