I wanted to be sure I'd have at least an hour when I tried out MGSV so I gave this a whirl instead.
Been curious mostly because of it being from the Just Cause devs, wasn't sure what direction they'd ultimately go in and it would be curious to see how the project was steered by the making of Fury Road. Whilst the two projects are unrelated, there are noticeable shared traits between the two. The general visual style is lifted from the recent film as is the music which follows a similar sound despite not using the actual tracks.
The game opens with Max on the run from a group of witness wannabe's from Gastown, the fuel led town mentioned in Fury Road. Max fends them off the best he can but loses the Interceptor which is taken away and broken down for scrap. Battered and stranded in the desert, he stumbles across a disfigured desert dweller called Chumbucket who offers to help Max piece together a new vehicle to replace the Interceptor.

I'm running this on my PC and it feels like it's very well optimised. Whilst it's not trying to win any graphics awards it's a very nice looking game which bodes well for JC3 and with everything maxed out fully it hasn't yet hitched down from 60fps. The game is a open world title and as you travel around you have to seek out enough water, weapons, food, scrap etc to get by. Despite being set in a desert wasteland they so far (early on) seem to have tried their best to vary the visuals up like the film does with lots of canyons, camps, rusted half buried ship wrecks etc.

The controls take a little getting used to, control doesn't feel quite as responsive as it should mostly due to the slightly heavy animation and some commands feature a variety of button variations which don't immediately feel natural but they're easy enough to get used to. Hand to hand combat is probably the most straight forward as it's a copy of Arkhams system. Given the setting and general risk of repetitive missions it feels like the game will mostly rest on how much the devs have been able to keep the experience varied as it goes.

It's likely many will overlook the game due to MGSV but based on first impressions, it looks like a really solid and worthwhile title if it holds up over the course.
Been curious mostly because of it being from the Just Cause devs, wasn't sure what direction they'd ultimately go in and it would be curious to see how the project was steered by the making of Fury Road. Whilst the two projects are unrelated, there are noticeable shared traits between the two. The general visual style is lifted from the recent film as is the music which follows a similar sound despite not using the actual tracks.
The game opens with Max on the run from a group of witness wannabe's from Gastown, the fuel led town mentioned in Fury Road. Max fends them off the best he can but loses the Interceptor which is taken away and broken down for scrap. Battered and stranded in the desert, he stumbles across a disfigured desert dweller called Chumbucket who offers to help Max piece together a new vehicle to replace the Interceptor.

I'm running this on my PC and it feels like it's very well optimised. Whilst it's not trying to win any graphics awards it's a very nice looking game which bodes well for JC3 and with everything maxed out fully it hasn't yet hitched down from 60fps. The game is a open world title and as you travel around you have to seek out enough water, weapons, food, scrap etc to get by. Despite being set in a desert wasteland they so far (early on) seem to have tried their best to vary the visuals up like the film does with lots of canyons, camps, rusted half buried ship wrecks etc.

The controls take a little getting used to, control doesn't feel quite as responsive as it should mostly due to the slightly heavy animation and some commands feature a variety of button variations which don't immediately feel natural but they're easy enough to get used to. Hand to hand combat is probably the most straight forward as it's a copy of Arkhams system. Given the setting and general risk of repetitive missions it feels like the game will mostly rest on how much the devs have been able to keep the experience varied as it goes.

It's likely many will overlook the game due to MGSV but based on first impressions, it looks like a really solid and worthwhile title if it holds up over the course.
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