Disgaea's first outing on the PS4 and it's a great Disgaea game, I spent about 18 hours playing it this weekend.
Nippon Ichi seems to have gone all-in with this title, cramming as much in to the game as they could fit. The story isn't quite as captivating as Hour of Darkness, none of the Disgaea games have managed to better the first one on that front, but it's still passable and obsessed with Curry rather than Sardines. The premise is Void Dark is invading all the Netherworlds to suck up their power – your classic conquer everything super villain - and your crew of misfits must create a Rebel Army to defeat him.
The combat is typical Disgaea, turn based strategy and honed to a fine point, laying down a move set is like painting on a canvas, it’s very refined. There’s only one thing I don’t like with setting moves up which is going back out from an area spell goes to the skill select menu, rather than the attack area menu, annoying when you select 1x1 when you meant 1x3.
The way you recruit characters has been changed, this is now based on how much HL you’ve got (in game cash) and you can purchase levels up to that of the main character –no need to start at level 1 with each new recruit. Capturing new characters is also streamlined a bit making it far less hit or miss of throwing characters into the base panel. Some will surrender at the end of a map, others you can grab with the capture skill, so long as you’ve set up a capture crew team; this is also where you deploy other teams for experience and mana sharing (and a whole lot of other stuff). Crew management is definitely easier this time around.
Item World returns, as do evalities and character world, although this is very much different. Character enhancement is like a mini game of Game of Life now.
New things are resident farming and Netherworld explorations. I’ve not done much with the former (it’s unlocked quite far into the game), but the explorations let you send out a crew to a new Netherworld and they will come back with recruits, items and new boss fights.
There seems so much crammed in that 18 hours is barley scratching the surface. I’m on Chapter 9 now; I believe there are 16 in total. There does seem to be far more dialogue to get through this time around, with it continuing in the home base (or Pocket Netherworld as it’s known), but it's all skipable - you can have story dialogue auto continue now which is nice.
If you’re a Disgaea fan, I can’t see why you wouldn’t like this. Now, onwards to the after game …
Three hours of it here (mostly around Chapter 3 and item world and lots of menus for characters, equipment and skills set up, assembly, no sound but will spoil the story, obviously): https://www.youtube.com/watch?v=nw_Vi8QE1YI
There is a Season Pass inevitably, but the content and release schedule is already mapped out, so you're not buying blind with this one: https://store.playstation.com/#!/en-...SGAEA5DLCSPASS - still not sure I want to pay nearly the full price of the game again for it though. You can play the through the main story levels with the extra characters this time, rather than having to wait for the end game stuff to unlock them.
Packaging

Item World
Nippon Ichi seems to have gone all-in with this title, cramming as much in to the game as they could fit. The story isn't quite as captivating as Hour of Darkness, none of the Disgaea games have managed to better the first one on that front, but it's still passable and obsessed with Curry rather than Sardines. The premise is Void Dark is invading all the Netherworlds to suck up their power – your classic conquer everything super villain - and your crew of misfits must create a Rebel Army to defeat him.
The combat is typical Disgaea, turn based strategy and honed to a fine point, laying down a move set is like painting on a canvas, it’s very refined. There’s only one thing I don’t like with setting moves up which is going back out from an area spell goes to the skill select menu, rather than the attack area menu, annoying when you select 1x1 when you meant 1x3.
The way you recruit characters has been changed, this is now based on how much HL you’ve got (in game cash) and you can purchase levels up to that of the main character –no need to start at level 1 with each new recruit. Capturing new characters is also streamlined a bit making it far less hit or miss of throwing characters into the base panel. Some will surrender at the end of a map, others you can grab with the capture skill, so long as you’ve set up a capture crew team; this is also where you deploy other teams for experience and mana sharing (and a whole lot of other stuff). Crew management is definitely easier this time around.
Item World returns, as do evalities and character world, although this is very much different. Character enhancement is like a mini game of Game of Life now.
New things are resident farming and Netherworld explorations. I’ve not done much with the former (it’s unlocked quite far into the game), but the explorations let you send out a crew to a new Netherworld and they will come back with recruits, items and new boss fights.
There seems so much crammed in that 18 hours is barley scratching the surface. I’m on Chapter 9 now; I believe there are 16 in total. There does seem to be far more dialogue to get through this time around, with it continuing in the home base (or Pocket Netherworld as it’s known), but it's all skipable - you can have story dialogue auto continue now which is nice.
If you’re a Disgaea fan, I can’t see why you wouldn’t like this. Now, onwards to the after game …
Three hours of it here (mostly around Chapter 3 and item world and lots of menus for characters, equipment and skills set up, assembly, no sound but will spoil the story, obviously): https://www.youtube.com/watch?v=nw_Vi8QE1YI
There is a Season Pass inevitably, but the content and release schedule is already mapped out, so you're not buying blind with this one: https://store.playstation.com/#!/en-...SGAEA5DLCSPASS - still not sure I want to pay nearly the full price of the game again for it though. You can play the through the main story levels with the extra characters this time, rather than having to wait for the end game stuff to unlock them.
Packaging

Item World

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