Been giving this a crack tonight after trying it out in the earlier beta.
I've gone with the PS4 version and have been curious about the game between the two releases due to the amount of discussion generated online as the average reviews hit. I've tried all the maps now and have stuck with the default weaponry so it's been a fairly straight forward introduction to the game as most the fun unlocks only become purchasable once you hit the teen ranks so I've been saving up my in game currency for then.
First, it's much the same up front as the beta presented it as. It's a very good looking game with a firm grasp on the tone and style of the Star Wars films making it an authentic experience to the series. The only real difference between the game and the beta seems to be the full map rotation and additional modes. Sound etc seems the same perfectly pitched music and sound effects whilst the game is buttery smooth to play.
The biggest failing straight from the top is indeed the low map count. I do like the maps that are presented, they're suitably large but also clearly limited in terms of long term tactical approaches. The fifth map is set to hit in a week or two which will help but it's heavily front loaded and unless you're in for a quick dip the season pass (which will add a further 16 maps over 4 expansion releases) is a necessity.
The game still feels very light and simplistic, gunplay seems to favour hip fire approaches and there doesn't seem to be any real tweaks from the beta so any impressions on that carry over to the full release.
It's never going to act as a replacement for Battlefield, Call of Duty etc but for purely indulging in the current Star Wars hype bubble and living out the experience of being in large scale assaults it does the job. If the lack of depth is a concern you'd really be best holding off but I feel confident I'll get enough hours enjoyment to cover the price of entry.
I've gone with the PS4 version and have been curious about the game between the two releases due to the amount of discussion generated online as the average reviews hit. I've tried all the maps now and have stuck with the default weaponry so it's been a fairly straight forward introduction to the game as most the fun unlocks only become purchasable once you hit the teen ranks so I've been saving up my in game currency for then.
First, it's much the same up front as the beta presented it as. It's a very good looking game with a firm grasp on the tone and style of the Star Wars films making it an authentic experience to the series. The only real difference between the game and the beta seems to be the full map rotation and additional modes. Sound etc seems the same perfectly pitched music and sound effects whilst the game is buttery smooth to play.
The biggest failing straight from the top is indeed the low map count. I do like the maps that are presented, they're suitably large but also clearly limited in terms of long term tactical approaches. The fifth map is set to hit in a week or two which will help but it's heavily front loaded and unless you're in for a quick dip the season pass (which will add a further 16 maps over 4 expansion releases) is a necessity.
The game still feels very light and simplistic, gunplay seems to favour hip fire approaches and there doesn't seem to be any real tweaks from the beta so any impressions on that carry over to the full release.
It's never going to act as a replacement for Battlefield, Call of Duty etc but for purely indulging in the current Star Wars hype bubble and living out the experience of being in large scale assaults it does the job. If the lack of depth is a concern you'd really be best holding off but I feel confident I'll get enough hours enjoyment to cover the price of entry.
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