

So it begins again: the hunt, the armour, the weapons, and the questing for those rare drops. Take Monster Hunter 4, all the previous villages in the series, spice the variety of the fighting styles up, add a small sprinkling of new monsters and you've got MHX.
What's new?
- The fighting styles: Guild, Striker, Aerial, and Bushido. Each gives different moves to attack or dodge, and the aerial gives a cooler jump effect also.
- The weapon upgrade system is also, there is a primary ingredient needed for an upgrade, then enough ore to fulfil the order can be selected from what you have. Less higher value ore is necessary than lower value, but either will still work. There is a level system as well which I've not looked into but seems to add a new twist on the upgrade system.
Otherwise it's business as usual it seems. Trying not to play too much before my exams.
Enjoy some game shots:






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