If noone starts the thread, I'll do 
First, the game has no Tate option, its cumbersome interface is always on screen; DoDonpachi SaiDaiOjou had a similar layout when in Yoko, but at least it displayed useful information, like magnified portions of the screen. Raiden V displays on the right a window with characters talking, their script, and a radar scope; on the left there are various game infos, like "cheers" other players got, your score against the best and average scores, and various gauges representing weapon levels and airplane energy.
There are three ships, each with its own energy, movement speed, and secondary weapons; primary weapons are the same between them and divided into red, blue, and purple beams: red is spread, blue is focused laser, purple is bend laser. The energy is essentially your remaining lives: once gone it's game over.
As you go around levels you achieve "cheer" objectives, like destroying X enemies, collecting Fairies, or reaching a weapon's maximum level. These "cheers" are shared with everyone online, and if players choose to endorse you, or you endorse other players, you build up a cheer meter.
Once triggered, the cheer meter dramatically improves the plane's firepower for a short time, but doesn't clear the screen of bullets like a bomb. The various cheers are frankly invasive and I wonder how it will impact the game in the long run, as no players online mean you effectively lose one aspect of the game. Triggering the cheer meter can help a lot against bosses, though it's not really necessary to go through the game: it's still a feature with a rather uncertain future.
Raiden V starts relatively easy, with difficult ramping hard pretty hard from level 3 onward. After a credit-guzzling session I quit at the pirate ship because bullets were so fast that were almost flashing on the screen, the refresh unable to keep up. Not that the game has the easiest screen to read, a lot of stage backdrops are overburdened with detail, hiding bullets. I've found enemy waves on the later levels to be a tad excessive, although it might be due to lack of experience with the game.
What I don't like is that sometimes the game zooms in and out changing your movement rate and even weapon reach (it's especially evident with the alternate bend laser); again, it might be due to inexperience, but continuously changing movement speed really messes with your senses.
Raiden V is kinda barebone, the introduction to the story mode is a simple screen with some text, and the two characters constantly talking on your HUD don't have voices, making them completely useless. It's essentially the complete opposite to DDPSDO, no irritating voices but absolutely no chance to get what characters are saying.
There's a gallery (rather small), and the music is good, with rockish tracks like stage 1 and 5 (IIRC) being the highlight.
First impressions are so-so. The shooting feels solid enough, not entirely convinced by the difficulty curve and the whole interface while playing; the lack of Tate mode is criminal, especially from a developer like Moss.

First, the game has no Tate option, its cumbersome interface is always on screen; DoDonpachi SaiDaiOjou had a similar layout when in Yoko, but at least it displayed useful information, like magnified portions of the screen. Raiden V displays on the right a window with characters talking, their script, and a radar scope; on the left there are various game infos, like "cheers" other players got, your score against the best and average scores, and various gauges representing weapon levels and airplane energy.
There are three ships, each with its own energy, movement speed, and secondary weapons; primary weapons are the same between them and divided into red, blue, and purple beams: red is spread, blue is focused laser, purple is bend laser. The energy is essentially your remaining lives: once gone it's game over.
As you go around levels you achieve "cheer" objectives, like destroying X enemies, collecting Fairies, or reaching a weapon's maximum level. These "cheers" are shared with everyone online, and if players choose to endorse you, or you endorse other players, you build up a cheer meter.
Once triggered, the cheer meter dramatically improves the plane's firepower for a short time, but doesn't clear the screen of bullets like a bomb. The various cheers are frankly invasive and I wonder how it will impact the game in the long run, as no players online mean you effectively lose one aspect of the game. Triggering the cheer meter can help a lot against bosses, though it's not really necessary to go through the game: it's still a feature with a rather uncertain future.
Raiden V starts relatively easy, with difficult ramping hard pretty hard from level 3 onward. After a credit-guzzling session I quit at the pirate ship because bullets were so fast that were almost flashing on the screen, the refresh unable to keep up. Not that the game has the easiest screen to read, a lot of stage backdrops are overburdened with detail, hiding bullets. I've found enemy waves on the later levels to be a tad excessive, although it might be due to lack of experience with the game.
What I don't like is that sometimes the game zooms in and out changing your movement rate and even weapon reach (it's especially evident with the alternate bend laser); again, it might be due to inexperience, but continuously changing movement speed really messes with your senses.
Raiden V is kinda barebone, the introduction to the story mode is a simple screen with some text, and the two characters constantly talking on your HUD don't have voices, making them completely useless. It's essentially the complete opposite to DDPSDO, no irritating voices but absolutely no chance to get what characters are saying.
There's a gallery (rather small), and the music is good, with rockish tracks like stage 1 and 5 (IIRC) being the highlight.
First impressions are so-so. The shooting feels solid enough, not entirely convinced by the difficulty curve and the whole interface while playing; the lack of Tate mode is criminal, especially from a developer like Moss.
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