Only done the first twelve levels but to sum up in one word so far I'd say 'disappointed'.
The overall look of the game reminds me of one of the Vita games, I personally think it doesn't look as good as 4.1.
New things are;
Enemies show damage so you know which ones are on their last legs so to speak.
Weapons get upgraded, at the end of a mission you get info on new weapons collected and which of the weapons have been upgraded - more power, longer range and so on. This seems to be random for example the weapons you use in the mission probably won't be upgraded, this could be linked to weapons crates, perhaps collecting a weapon you already have increases its power.
You can now sprint but just for a limited time
Jumping is better, you can now use to climb up hills and also jump over large gaps between shipping containers
There is an additional attribute slot as well as the two weapons, not too sure on this - the wife can't translate game terms to English very well and the daughter can't read all the kanji. I do seem to be able to sprint for longer so maybe your character get upgraded as well.
Level one is basically a training mission, you start by moving your sights up and down, left right - a bit like the intro on COD4. You go through jumping, sprinting (is on L3 - like COD4), you then go to a target range and shoot your weapon - like on COD4 and then shown how to switch weapons, like on an FPS game where you play a new entrant in the SAS - can't think of the name.
Level 2 is where it starts proper, but is a drag. Run a fair bit, shoot some ants, run a lot more, shoot some ants, run a lot more, shoot some ants.
If you have 4.1, you'll know that you are straight into the action from level 1, EDF5 has only really got anything like this at level 10 and you are still running around a fair bit.
Level 12 is spiders with the first dropships you can actually hit but seemingly not destroy.
Other moans, when sprinting you get an odd zoomed in camera view which doesn't help things.
Lighting effects with rockets seem (to me) overdone, in EDF4.1 you had a nice reflection of the flame from the rocket motor as it travelled but in EDF5 is just looks a bit OTT.
You can't carry two of the same weapon.
Only used Wing Diver sparingly but I don't get the same level of control/feedback when using the flying mode.
Still early days but I really do feel that the levels seem 'forced', I think that the sprint function may have to be utilised a fair bit in this game which could ruin it a little.
I bought a second hand copy in our local Geo and there were absolutely shed loads of them, going back to a similar time after EDF4.1 there wasn't anywhere near as many second hand copies so perhaps the Japanese gamers feel the same way as me.
I'll update as I play through more.
The overall look of the game reminds me of one of the Vita games, I personally think it doesn't look as good as 4.1.
New things are;
Enemies show damage so you know which ones are on their last legs so to speak.
Weapons get upgraded, at the end of a mission you get info on new weapons collected and which of the weapons have been upgraded - more power, longer range and so on. This seems to be random for example the weapons you use in the mission probably won't be upgraded, this could be linked to weapons crates, perhaps collecting a weapon you already have increases its power.
You can now sprint but just for a limited time
Jumping is better, you can now use to climb up hills and also jump over large gaps between shipping containers
There is an additional attribute slot as well as the two weapons, not too sure on this - the wife can't translate game terms to English very well and the daughter can't read all the kanji. I do seem to be able to sprint for longer so maybe your character get upgraded as well.
Level one is basically a training mission, you start by moving your sights up and down, left right - a bit like the intro on COD4. You go through jumping, sprinting (is on L3 - like COD4), you then go to a target range and shoot your weapon - like on COD4 and then shown how to switch weapons, like on an FPS game where you play a new entrant in the SAS - can't think of the name.
Level 2 is where it starts proper, but is a drag. Run a fair bit, shoot some ants, run a lot more, shoot some ants, run a lot more, shoot some ants.
If you have 4.1, you'll know that you are straight into the action from level 1, EDF5 has only really got anything like this at level 10 and you are still running around a fair bit.
Level 12 is spiders with the first dropships you can actually hit but seemingly not destroy.
Other moans, when sprinting you get an odd zoomed in camera view which doesn't help things.
Lighting effects with rockets seem (to me) overdone, in EDF4.1 you had a nice reflection of the flame from the rocket motor as it travelled but in EDF5 is just looks a bit OTT.
You can't carry two of the same weapon.
Only used Wing Diver sparingly but I don't get the same level of control/feedback when using the flying mode.
Still early days but I really do feel that the levels seem 'forced', I think that the sprint function may have to be utilised a fair bit in this game which could ruin it a little.
I bought a second hand copy in our local Geo and there were absolutely shed loads of them, going back to a similar time after EDF4.1 there wasn't anywhere near as many second hand copies so perhaps the Japanese gamers feel the same way as me.
I'll update as I play through more.
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