Bit of an oldie, this one 
So it wasn't technically my first play; however, I'm going to overlook 2 credits' worth, 2 years apart, in the mid-90s, while in a state of sleep-deprivation on a cross-channel ferry and in a service station.
I never owned FV for the Saturn, despite being quite a big AM2 fan. The main reason for this was that I was a kid, and didn't have much money to buy games. I'd scrimped and saved to afford Virtua Fighter 2, and after that, it seemed inadvisable to buy what is a reasonably similar fighting game instead of the plethora of new and diverse games available, so I missed out on it. I didn't even play that much of Fighters Megamix.
So with relatively little experience of it, I was happy when it came up on PSN, for the PS3, at a very low price. I snapped it up, alongside Daytona USA and Virtua Fighter 2, and I just got around to actually playing it just now.
[MENTION=3542]Team Andromeda[/MENTION] may want to look away now.
So, I know 3D fighters have changed fair bit since FV's time; in particular, they have become a bit looser, and generally more fluid. Even Virtua Fighter 5 flows quite differently to something like the original VF. Soul Calibur's 8-way run was something of a milestone. In any case, I guess what I'm working up to asking is this: Was Fighting Vipers always a bit, well, lacking?
I mean certainly, it didn't replace VF as Sega's flagship fighter, and it's a bit of a footnote in fighting games these days.
I have a lot of respect for Virtua Fighter 2. I still find that game extremely playable. It's fast, responsive, with well-designed characters, a great balance, and such superbly tuned gameplay... Yes, it feels at-times basic compared to something like VF5 but it still plays exceptionally well.
Fighting Vipers just seems... Strange. For starters, it feels a bit cheap at times because of how some of the animations are literally Virtua Fighter animations, and how the game feels so derivative of VF - in a way that Dead or Alive also is, but somehow doesn't feel that way. Even Last Bronx, which kinda also works of VF as a base, manages to feel like its own thing. FV seems to lack this.
But the characters and moves just seem to lack this sense of flow and fluidity. I know that was to do with how the game's "armour-breaker" moves were these big, powerful strikes, but I just mean how I don't "feel" the combos as much. Virtua Fighter's characters just make sense to me in a way that FV's characters don't. It's hard to describe.
So yeah, Fighting Vipers. What do people think?

So it wasn't technically my first play; however, I'm going to overlook 2 credits' worth, 2 years apart, in the mid-90s, while in a state of sleep-deprivation on a cross-channel ferry and in a service station.
I never owned FV for the Saturn, despite being quite a big AM2 fan. The main reason for this was that I was a kid, and didn't have much money to buy games. I'd scrimped and saved to afford Virtua Fighter 2, and after that, it seemed inadvisable to buy what is a reasonably similar fighting game instead of the plethora of new and diverse games available, so I missed out on it. I didn't even play that much of Fighters Megamix.
So with relatively little experience of it, I was happy when it came up on PSN, for the PS3, at a very low price. I snapped it up, alongside Daytona USA and Virtua Fighter 2, and I just got around to actually playing it just now.
[MENTION=3542]Team Andromeda[/MENTION] may want to look away now.

So, I know 3D fighters have changed fair bit since FV's time; in particular, they have become a bit looser, and generally more fluid. Even Virtua Fighter 5 flows quite differently to something like the original VF. Soul Calibur's 8-way run was something of a milestone. In any case, I guess what I'm working up to asking is this: Was Fighting Vipers always a bit, well, lacking?
I mean certainly, it didn't replace VF as Sega's flagship fighter, and it's a bit of a footnote in fighting games these days.
I have a lot of respect for Virtua Fighter 2. I still find that game extremely playable. It's fast, responsive, with well-designed characters, a great balance, and such superbly tuned gameplay... Yes, it feels at-times basic compared to something like VF5 but it still plays exceptionally well.
Fighting Vipers just seems... Strange. For starters, it feels a bit cheap at times because of how some of the animations are literally Virtua Fighter animations, and how the game feels so derivative of VF - in a way that Dead or Alive also is, but somehow doesn't feel that way. Even Last Bronx, which kinda also works of VF as a base, manages to feel like its own thing. FV seems to lack this.
But the characters and moves just seem to lack this sense of flow and fluidity. I know that was to do with how the game's "armour-breaker" moves were these big, powerful strikes, but I just mean how I don't "feel" the combos as much. Virtua Fighter's characters just make sense to me in a way that FV's characters don't. It's hard to describe.
So yeah, Fighting Vipers. What do people think?
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