Couldn't find a first play on this, not sure if there ever was one...
After finishing Sekiro I was after something challenging so played through this on Switch.
Lot's has been said about the art style being magnificent (it is) and how difficult it is (again, it is) but it is a great game.
I don't think it took me more than 10 hours to see it through but that reflects how much of a 'one more go' factor it has.
I didn't care much for the run and gun levels, they were a nice distraction but the main event is the bosses. There are plenty of them, all inventive, all challenging, all with a move set that can be learned.
Nothing feels unfair, you just need to learn how to react to what is happening and then react quickly to it.
The thing I was most impressed with was the control scheme. You have total control of your little mug man at all times. If you mess up, you are at fault because everything is doable with a core set of moves that doesn't require anything other than shoot, parry and jump.
Overall a great experience for anyone who likes to learn patterns and get that proper adrenaline rush of overcoming something that, at the start of an encounter, feels impossible. Quite a lot like Sekiro then in fact.
After finishing Sekiro I was after something challenging so played through this on Switch.
Lot's has been said about the art style being magnificent (it is) and how difficult it is (again, it is) but it is a great game.
I don't think it took me more than 10 hours to see it through but that reflects how much of a 'one more go' factor it has.
I didn't care much for the run and gun levels, they were a nice distraction but the main event is the bosses. There are plenty of them, all inventive, all challenging, all with a move set that can be learned.
Nothing feels unfair, you just need to learn how to react to what is happening and then react quickly to it.
The thing I was most impressed with was the control scheme. You have total control of your little mug man at all times. If you mess up, you are at fault because everything is doable with a core set of moves that doesn't require anything other than shoot, parry and jump.
Overall a great experience for anyone who likes to learn patterns and get that proper adrenaline rush of overcoming something that, at the start of an encounter, feels impossible. Quite a lot like Sekiro then in fact.
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