DLC completed. It's not particularly long, less than 5 hours, and composed by eight missions. It's much closer to an old Fire Emblem (like Blazing Sword) than any recent entry in the series, as you get a small subset of characters from the main game (your avatar, the three house leaders, and three others) plus four new people which also represent four new classes.
Characters come pre-levelled at 20 and with default classes; they can change with lower-tier jobs, but no one gains proficiency in weapons and skills, nor relationships build up; your avatat doesn't have need for a professor level as there's no school activities, just go around the new overworld and go to battle when all dialog options are gone.
Story's nothing to write about, but it's nice and fits well with the main game; it does reveal a bit more about your avatar and his/her family, but I wanted a bit more. For example, one character has the ability to summon monsters when she sighs, and...that's it. It's not explained why, nor this ability factors in on the new classes.
The four new classes are: Dark Flier (from previous games: flying mage), War Monk (unharmed/gauntlet user with healing magic), Valkyrie (mounted dark mage, probably female only), and Trickster (sword user with both offensive and healing magic; has one OP ability to swap place with one nearby unit and move after an action like a mounted class).
Upon starting the DLC, the game informs that there's a limited amount of gold and smithing ore available, but that's not really a problem: pretty much every mission has one or more units carrying gold, and by halfway through the game you can spend your credits on all of the limited weapons available (killing weapons, short spears, hammers, armour slayers, levin swords) with money to spare for repairs, customised weapons, and normal tools.
Missions are where the DLC shines: being constrained in units, resources, and with no ability to grind, missions in the DLC are harder than in the base game, and often put you against an overwhelmingly stronger force, with some objectives (usually reaching a special tile) to get the upper hand. It is a culmination of all of the skills acquired in the base game, and even in normal mode there's a good chance to lose units easily if you overextend or underestimate the enemy.
The four new classes and four new characters become available in the main game after clearing specific DLC missions, with new quests added as well. I think all classes and characters become available before completing the DLC, while quests and loot acquired only transfers after beating the last DLC mission. Content becomes available from Chapter 2 of the main story, no matter if you have already started or it's a brand new NG/NG+.
Characters come pre-levelled at 20 and with default classes; they can change with lower-tier jobs, but no one gains proficiency in weapons and skills, nor relationships build up; your avatat doesn't have need for a professor level as there's no school activities, just go around the new overworld and go to battle when all dialog options are gone.
Story's nothing to write about, but it's nice and fits well with the main game; it does reveal a bit more about your avatar and his/her family, but I wanted a bit more. For example, one character has the ability to summon monsters when she sighs, and...that's it. It's not explained why, nor this ability factors in on the new classes.
The four new classes are: Dark Flier (from previous games: flying mage), War Monk (unharmed/gauntlet user with healing magic), Valkyrie (mounted dark mage, probably female only), and Trickster (sword user with both offensive and healing magic; has one OP ability to swap place with one nearby unit and move after an action like a mounted class).
Upon starting the DLC, the game informs that there's a limited amount of gold and smithing ore available, but that's not really a problem: pretty much every mission has one or more units carrying gold, and by halfway through the game you can spend your credits on all of the limited weapons available (killing weapons, short spears, hammers, armour slayers, levin swords) with money to spare for repairs, customised weapons, and normal tools.
Missions are where the DLC shines: being constrained in units, resources, and with no ability to grind, missions in the DLC are harder than in the base game, and often put you against an overwhelmingly stronger force, with some objectives (usually reaching a special tile) to get the upper hand. It is a culmination of all of the skills acquired in the base game, and even in normal mode there's a good chance to lose units easily if you overextend or underestimate the enemy.
The four new classes and four new characters become available in the main game after clearing specific DLC missions, with new quests added as well. I think all classes and characters become available before completing the DLC, while quests and loot acquired only transfers after beating the last DLC mission. Content becomes available from Chapter 2 of the main story, no matter if you have already started or it's a brand new NG/NG+.
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