Really, has no one played this to start a first play thread?
The spiritual successor to the Wonder Boy franchise?
I deleted it yesterday - pure rage quit. I hate this game. I hate this game so much. I have seldom loathed a videogame as much as this. It is the most dickish spiteful game I've played in years.
I now realise why I hate it.
It's not difficult, it's easy. But every room, every single room, is laid out to be irritating. This review's opening paragraph sums it up well:
This guy nails it. The game actively hates you and wants to annoy you. It's not hard like Demon's Souls, it's just unbearably irritating. Not difficult, but so annoying.
Moving plaforms surrounded by flying enemies that take multiple hits to kill. Instant death spikes and boulder traps. Constant running the gauntlet obstacle courses. A ****ty stealth section where being seen forces you to restart an entire lengthy section.
The boulder section for example, it's not something you can react to. I had to play it around 10 times to learn by rote specific sections in the obstacle course. Failing forces you to restart over. And you do it. And again.
The game takes pleasure in annoying me. At no point do I feel joy playing it. I dread each room because they are a collection of constant small annoyances. The rooms are easy, I always complete them after like 7 or 8 or 15 attempts. I force myself through, am glad the room is over, and they do it again. And again. And AGAIN. But they're not fun. It's not pleasurable pushing through the obstacle courses. I just want them over with. Look at this siren alarm in the stealth section. The entire game is like this, screaming a loud klaxon in your face and forcing an arduous and laborious restart.
As another example, why so many bats in the platforming sections? Why do the bats need 10 hits to kill? It's not fun. It's like pouring lemon juice in my eyes.
So I got to the 70% completion mark and just deleted it from my hard drive. It's not worth the aggravation.
Man. **** this ****ing game. Score: 0 / 10
(For context, I platinumed Demon's Souls on PS3. I like difficult games, but I like them when they give me tools and options to overcome the challenge. When they're fair. Monster Boy is just a whining klaxon of irritation.)
The spiritual successor to the Wonder Boy franchise?
I deleted it yesterday - pure rage quit. I hate this game. I hate this game so much. I have seldom loathed a videogame as much as this. It is the most dickish spiteful game I've played in years.
I now realise why I hate it.
It's not difficult, it's easy. But every room, every single room, is laid out to be irritating. This review's opening paragraph sums it up well:
I just wanted to get to the other side of the chasm. All I needed to do was ride the undead fire dragon and I’d be home free. But Monster Boy and the Cursed Kingdom had other plans for me. Enemies were there to knock me down. Obstacles appeared one after the other. And then the game faked me out and let the dragon take me to my death when I was supposed to switch to a separate, unseen dragon. Each time most of these happened, I was forced to restart this lengthy section over from the beginning. And the developers adore this kind of thing.
...
I just didn’t enjoy my time with the game all that much. It wasn’t because of difficulty either. The game isn’t hard at all, but it frequently gets tedious and obnoxious. As I mentioned in the opening paragraph, the game simply loves to force you into annoying encounters where making a single mistake forces you to restart long sequences from the beginning.
...
These sequences are a big part of why I found the game as annoying as I did. They’re all doable with practice, but I kind of hated a lot of them. Insta-kill spikes, insta-kill bombs, falling in lava, having stuff knock me off platforms suddenly. It’s all here, and it’s all a pain in the ass. I wanted to love this game, but I just couldn’t.
...
I just didn’t enjoy my time with the game all that much. It wasn’t because of difficulty either. The game isn’t hard at all, but it frequently gets tedious and obnoxious. As I mentioned in the opening paragraph, the game simply loves to force you into annoying encounters where making a single mistake forces you to restart long sequences from the beginning.
...
These sequences are a big part of why I found the game as annoying as I did. They’re all doable with practice, but I kind of hated a lot of them. Insta-kill spikes, insta-kill bombs, falling in lava, having stuff knock me off platforms suddenly. It’s all here, and it’s all a pain in the ass. I wanted to love this game, but I just couldn’t.
Moving plaforms surrounded by flying enemies that take multiple hits to kill. Instant death spikes and boulder traps. Constant running the gauntlet obstacle courses. A ****ty stealth section where being seen forces you to restart an entire lengthy section.
The boulder section for example, it's not something you can react to. I had to play it around 10 times to learn by rote specific sections in the obstacle course. Failing forces you to restart over. And you do it. And again.
The game takes pleasure in annoying me. At no point do I feel joy playing it. I dread each room because they are a collection of constant small annoyances. The rooms are easy, I always complete them after like 7 or 8 or 15 attempts. I force myself through, am glad the room is over, and they do it again. And again. And AGAIN. But they're not fun. It's not pleasurable pushing through the obstacle courses. I just want them over with. Look at this siren alarm in the stealth section. The entire game is like this, screaming a loud klaxon in your face and forcing an arduous and laborious restart.
As another example, why so many bats in the platforming sections? Why do the bats need 10 hits to kill? It's not fun. It's like pouring lemon juice in my eyes.
So I got to the 70% completion mark and just deleted it from my hard drive. It's not worth the aggravation.
Man. **** this ****ing game. Score: 0 / 10
(For context, I platinumed Demon's Souls on PS3. I like difficult games, but I like them when they give me tools and options to overcome the challenge. When they're fair. Monster Boy is just a whining klaxon of irritation.)
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