I remember very clearly going from Horizon to the demo of Star Wars galaxies edge and feeling very underwhelmed with how Starwars looked and played, it was pretty ugly for a start and the combat was very basic, like an old-fashioned shooting gallery with dumb enemies thrown up in front of you every so often to slow down your progress you just step side to side dodging very slow bullets and popping off shots at dumb as brick enemies who barely move. I've heard it gets better, but you have to play through the first 4 hours to get to the content from the second game.
Combat in Horizon is all about shoot and move and destroying enemies armour to reveal weak spots the bows are snappy, and the haptics really connect you to the world and its weapons too. This is broken up with climbing and exploration as well as environmental puzzle, all while taking in these amazing looking environments. When you look back at what came out for VR that year, nothing came close to the scope or experience on offer in that game, It deserved the award for best game that year as it was the best VR game that came out that year.
Combat in Horizon is all about shoot and move and destroying enemies armour to reveal weak spots the bows are snappy, and the haptics really connect you to the world and its weapons too. This is broken up with climbing and exploration as well as environmental puzzle, all while taking in these amazing looking environments. When you look back at what came out for VR that year, nothing came close to the scope or experience on offer in that game, It deserved the award for best game that year as it was the best VR game that came out that year.
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