New, much-delayed Vanillaware joint. Wasn't really on my radar until launch, when a lot of my friends suddenly started talking it up.
I'm only about 90 minutes in so far, and it's still teaching me a lot at this point. There's story-based sections, where you have rather limited but totally gorgeous scenes to run about in, talk to other characters, and the like, and then there's battle sequences which are somewhat RTS-y, though less to do with base building, rather just having control of a number of sentinels, knowing how best to position them, use their abilities and so on. It's different, that's for sure. Probably the most stand-out feature of it all is that yes, there are 13 characters, and no, it's not going to tell you anything in a traditional beginning to end narrative - although you start out unlocking character prologues one by one, when and where they might overlap is anyone's guess, there's clearly a lot of mystery from the get-go, and even the battle sequences that wrap each of them up don't even appear to follow on directly from what you've just seen.
As the trailer will confirm, Vanillaware's (or rather, George Tamikani's) trademark art design is in place and even just this is a pretty good reason for giving this a look.
I'm only about 90 minutes in so far, and it's still teaching me a lot at this point. There's story-based sections, where you have rather limited but totally gorgeous scenes to run about in, talk to other characters, and the like, and then there's battle sequences which are somewhat RTS-y, though less to do with base building, rather just having control of a number of sentinels, knowing how best to position them, use their abilities and so on. It's different, that's for sure. Probably the most stand-out feature of it all is that yes, there are 13 characters, and no, it's not going to tell you anything in a traditional beginning to end narrative - although you start out unlocking character prologues one by one, when and where they might overlap is anyone's guess, there's clearly a lot of mystery from the get-go, and even the battle sequences that wrap each of them up don't even appear to follow on directly from what you've just seen.
As the trailer will confirm, Vanillaware's (or rather, George Tamikani's) trademark art design is in place and even just this is a pretty good reason for giving this a look.
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