Originally posted by Lebowski
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Demon's Souls
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The phantom is stagger-able with a parry but it heals ... it bloody HEALS!!!
Originally posted by Lebowski View Postisn't it common knowledge that dying too much in body form is what turns your world black?
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Originally posted by wakka View PostYeah I dunno how I could've made a mistake, the game's simple mechanics are made crystal clear throughout, you're right!
I did a bit of world tendency research and im not sure why they cant let you know the below info as it dosent spoil the game, if anything its helped me explore more and get all the worlds easily to both states so i can explore and do more.
if you want to get to full black its as easy as dying 7 times in human form or killing named characters
to get to pure white just play the level in soul form don't die at all in human form and kill all the bosses and activate all the arch stones and you should get your world to pure white by the time you've completed all the areas.
the benefit of pure white is normally access to a blocked off item or area
the benefit of pure black is increased soul gains and item drops but at the cost of phantoms appearing and harder enemy's appearing,
they could of explained the systems a little bit and not left it down to the community to figure it all out but what do i know this is my first time playing this and I'm having a blast.
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Originally posted by fuse View PostI think dying 7 times will get you to pure black all the way from pure white, so it's definitely less than that from neutral standing. I think world tendency on its own is somewhat manageable, but trying to manipulate character tendency on top is where it gets particularly messy.
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Originally posted by Golgo View PostIt's like a way of doubly/secretly punishing you for dying, isn't it, in a game that is all about dying. Just like the dragonrot system in Sekiro. Makes me think the From Software people must actually be really horrible in real life.
I understand the theory based on the story that when you die as a ‘human‘ you’re making the world a darker place, ergo the world turns black and gets harder. However it doesn’t work from a gameplay POV when you’ve made a game where you’re gonna die a lot, so beginners die and then you make the game harder for them.
Ultimately, this just puts people off playing.
It needed to be the other way around, where by the better you do the harder it gets. This means you start out, the game gets easier and you get through. You play again and do it better but the game changes and it’s harder to do the things you did before.
The black phantom in 4-1 is a prime example. You start out, die and die and then there’s an insane gate keeper right there, which just puts you off. Do it the other way, you beat this, then beat that and the next thing you know there a killer in your way that you need to take down.
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I’ve been enjoying this game at my own slow pace since launch and it’s a real pleasure to revisit this game, as the last time I played the original version was just after the PS4 launched IIRC.
The weekend just gone PSN Plus online features were available from the network which showed me a side of the game I enjoyed during the PS3 days, when online aspects were free. So since the PS4 until last weekend, I have played all, the Dark Souls, Bloodbourne, etc games offline. As I have never subscribed to PSN+.
As lonely as the game can be playing offline, I am not distracted by random ghostly figures running around, more by the amount of blood stains and confusing messages littering the landscape. I do get a sense of dread when I am randomly invaded, especially when I am in a tough situation with limited options.
But the recent taster of online play, really changed how I approached the game. I was invaded a few times and although co op help was on offer, I declined the offer for a more challenging play through.
Even after all these years I am still confused about the world tendency aspect in the game and generally try to do ‘good’ in the game. Currently at level 67 with a mix of magic and tank build using light armour to enhance my speed for evading.
On a quick random note, I miss the ability to jump, as cumbersome as the mechanic is...
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