So it's a third person action roguelike in space.
The Good
The gameplay is tight and addictive. Clearing every room is a joy. And it needs to be, because you have to want to keep coming back again and again.
Exploration too is a joy. Finding secrets and little things that may swing the odds in your favour a bit feels good. There's a lot to learn on this front too. Building up your character during a run isn't as straight forward as you might expect. You need to experiment to learn it really.
The haptic feedback in the controller is brilliant. Astrbot levels of brilliant. Love it.
The Bad
Unlike a Souls game you can't grind to win. Purists might tell me that's the point, you have to get better at the game, but I'd prefer to be met half way here. If peeps want a super challenge on Souls they can simply choose to compete with zero stats and a loin cloth.
Unlike Hades there aren't enough permanent upgrades. Every run in Hades feels rewarded at the end as you can invest (up to a point) in something that will make your next run a little smoother. Add that to your growing skills and you feel like you have a reason to dive right back in and smash whatever just gave you a hard time.
The runs are long and there's no saving mid run. I still haven't beat the first boss. I spent 90 minutes building myself up and getting to it last night only for it to be over too soon. Now I have to muster the will to go back in and rebuild myself somewhere near strong enough to have another go. That takes time.
The Ugly
There isn't any. It's a great looking game. The alien planet is full of atmosphere and all the bright shots flying around look amazing against the environments.
So there are things I like and things I don't so much. Maybe I'm not up to a game that requires this level of dedication at the moment. But what I will say is right now the combat is enough to keep me coming back as its so much fun. And fair play to Housemarque for not copping out on a game they could have made more casual/market-pleasy.
The Good
The gameplay is tight and addictive. Clearing every room is a joy. And it needs to be, because you have to want to keep coming back again and again.
Exploration too is a joy. Finding secrets and little things that may swing the odds in your favour a bit feels good. There's a lot to learn on this front too. Building up your character during a run isn't as straight forward as you might expect. You need to experiment to learn it really.
The haptic feedback in the controller is brilliant. Astrbot levels of brilliant. Love it.
The Bad
Unlike a Souls game you can't grind to win. Purists might tell me that's the point, you have to get better at the game, but I'd prefer to be met half way here. If peeps want a super challenge on Souls they can simply choose to compete with zero stats and a loin cloth.
Unlike Hades there aren't enough permanent upgrades. Every run in Hades feels rewarded at the end as you can invest (up to a point) in something that will make your next run a little smoother. Add that to your growing skills and you feel like you have a reason to dive right back in and smash whatever just gave you a hard time.
The runs are long and there's no saving mid run. I still haven't beat the first boss. I spent 90 minutes building myself up and getting to it last night only for it to be over too soon. Now I have to muster the will to go back in and rebuild myself somewhere near strong enough to have another go. That takes time.
The Ugly
There isn't any. It's a great looking game. The alien planet is full of atmosphere and all the bright shots flying around look amazing against the environments.
So there are things I like and things I don't so much. Maybe I'm not up to a game that requires this level of dedication at the moment. But what I will say is right now the combat is enough to keep me coming back as its so much fun. And fair play to Housemarque for not copping out on a game they could have made more casual/market-pleasy.
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