The idea of doing a retrospective about Senran Kagura came to my mind about a year ago, and I wasn't quite sure I was up to it. Nevertheless, after replaying all games, purchasing all western editions I didn't have, writing and rewriting and updating the script multiple times after finding something I never knew about while searching for something completely different, several editing test, graphical overhauls, test uploads to check if the videos would get flagged, and a lot of trepidation, here is it:
my personal retrospective of Senran Kagura.
I will update this thread every Wednesday, for five weeks, with a new video and a small description for those who don't want to watch the videos(*).
Senran Kagura was born Kenichiro Takaki first saw the 3DS.
"Let there be boobs!" he proclaimed, and boobs there were. On a very limited budget. The publisher he worked for, Marvelous, wasn't exactly doing fine back then.
And lo and behold Tamsoft heard the call and said "we can do the biggest of bosoms on the smallest of budgets!", thus Senran Kagura descended upon Japan in September 2011.
(I might have embellished events a bit. Also why didn't I come up with these lines for the video? Oh well.)
Without further ado, here's the first video, covering Senran Kagura's creation, basic mechanics, the first two 3DS games, and a bunch of other media.
Some highlights:
Next week I'll explore how Senran Kagura evolved when it reached other portable devices and home consoles.
(*)But please do; also like, subscribe, click on the bell, and all that Youtube stuff that won't change my life one bit but knowing that I haven't spent all this time and money doing something completely worthless will boost my poor ego a bit.
Crimson Shadows
my personal retrospective of Senran Kagura.
I will update this thread every Wednesday, for five weeks, with a new video and a small description for those who don't want to watch the videos(*).
Senran Kagura was born Kenichiro Takaki first saw the 3DS.
"Let there be boobs!" he proclaimed, and boobs there were. On a very limited budget. The publisher he worked for, Marvelous, wasn't exactly doing fine back then.
And lo and behold Tamsoft heard the call and said "we can do the biggest of bosoms on the smallest of budgets!", thus Senran Kagura descended upon Japan in September 2011.
(I might have embellished events a bit. Also why didn't I come up with these lines for the video? Oh well.)
Without further ado, here's the first video, covering Senran Kagura's creation, basic mechanics, the first two 3DS games, and a bunch of other media.
Some highlights:
- The original idea is by Takaki, but the scenario was fleshed out by Yukinori Kitajima, who has Okamiden and two Phoenix Wright games in his resume.
- The second 3DS game, Guren No Shoujotachi, is an improved version of the first, with twice the playable characters, more missions, more special moves, and other QoL improvements
- Two mangas were published before the first game
- It took more than a year for the second game to receive a western version; the first never got translated
- Senran Kagura turned Marvelous' 2011 net loss into a net gain
- Hikage best girl
Next week I'll explore how Senran Kagura evolved when it reached other portable devices and home consoles.
(*)But please do; also like, subscribe, click on the bell, and all that Youtube stuff that won't change my life one bit but knowing that I haven't spent all this time and money doing something completely worthless will boost my poor ego a bit.
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