This has been a little bit of a curious journey so far with this game. Having not intended to pick it up I ended up doing so after the high scoring reviews came out and been a game that I've had several moments where I've teetered on feeling like my view on it will slip into something more negative but every time that it's about to happen Arkane has been one step ahead of me.
I'm playing it on PS5 and it's an interesting looking game. It's largely a decent looker, the art style is nice and it runs pretty smooth. I've had one play session on it where I experienced freezing, the game just completely locking up for 4 or 5 stretches lasting between 2 and 10 seconds but it's not happened on subsequent plays. It's not next-gen at all yet there's enough detail and scale that it still manages to impress. From a gameplay and design perspective it ebbs and flows quite a lot. There are times where it almost reeks of Dishonored and others where its own sense of self comes through stronger.
I did expect something a little more Hitman in design. The whole set up of hunting the 8 main bosses and then having to kill them in a single day put in my head something more like having to learn their routines over repeated days etc but in reality it's structure is less like that and a little more like Megaman. You can pick any of the four areas at four different times in the day but who you have access to is pre-set and they have no routine, your mission is just how to get to them and kill them. That gleams more information which points you to another preset time and location they're available so you can line up the targets in a linear mission to kill all eight.
In effect Deathloop is a linear single player game masquerading as an option title with player freedom. I've had a couple of players invade my game as Julianna as well, only one has managed to beat me so far and difficulty wise I'd say Deathloop is easy but it's also easy to die. Your health depletes fast in battles, tow or three hits can wipe out a full health bar, but unless you're running it's not that hard to stay alive either. Once you've spent ages reaching your target, if you are fully killed the whole day resets but mechanics exist to stop you losing key weapons and items and it progressively skips the opening section, a new attempt means you already know the route and it takes minutes to get back to where you were. I've defeated six of the eight so I reckon the 10 hour estimates are correct and I'm entering the late stages of the game now. Assuming the rest is the same as what I've played so far... is it a 10/10 amazing title?... No... like, I don't think it's going to stay in my mind for years to come as an all time classic for example but it is genuinely incredibly good. Just loosely pitching it against Psychonauts 2 (as both are now MS owned) as that had some praising it as a GOTY or GOTG title, this makes a mockery of the comparison as the design behind this is masterful. I imagine making the four areas work in a way that fits around the narrative, objectives, freedom of approaches, abilities and online invasions etc was staggeringly difficult and they've nailed it.
So, for a game that the trailers never massively won me over in the pre-release, hats off to the studio. It is good, damned good.
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