Not a peep was heard about this during development, leading to a surprise release following the Nintendo Direct where it was first announced.
I've had a quick go on the PS4 version (on PS5) for about 30 mins or so, covering the first stage, and some of the god-sim. It's very much a ground-up remake, and although some things are great - like the stunning new keyart, and Yuzo Koshiro remixing the whole dang OST - there are other bits that are a bit more debatable.
The action scenes have a bit more dimension with the moves now, where your standard series of attacks allows you to shuffle forward a bit, and there's an uppercut move that launches you into the air, along with a downward plunging attack for coming back down - jury is still out on how this all works out, but the plunging attack feels very strong so far.
There's some very lavish 2D, high-res still art as you're talking to your cherub-y assistant and the villagers of Fillmore, and although the god-sim bits still rely on a grid layout, they look kind of what you'd imagine them to look like if the game were being made anew today. The action scenes have fared less well - a lot of it looks like its using low-res assets that've been scaled badly, and this is coming from someone who is not very demanding from a graphical tech perspective.
I get the impression this has been done on a pretty tight budget, and while it's not perfect it looks like there's some fun to be had.
I've had a quick go on the PS4 version (on PS5) for about 30 mins or so, covering the first stage, and some of the god-sim. It's very much a ground-up remake, and although some things are great - like the stunning new keyart, and Yuzo Koshiro remixing the whole dang OST - there are other bits that are a bit more debatable.
The action scenes have a bit more dimension with the moves now, where your standard series of attacks allows you to shuffle forward a bit, and there's an uppercut move that launches you into the air, along with a downward plunging attack for coming back down - jury is still out on how this all works out, but the plunging attack feels very strong so far.
There's some very lavish 2D, high-res still art as you're talking to your cherub-y assistant and the villagers of Fillmore, and although the god-sim bits still rely on a grid layout, they look kind of what you'd imagine them to look like if the game were being made anew today. The action scenes have fared less well - a lot of it looks like its using low-res assets that've been scaled badly, and this is coming from someone who is not very demanding from a graphical tech perspective.
I get the impression this has been done on a pretty tight budget, and while it's not perfect it looks like there's some fun to be had.
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