I finished this last night and general reflections are that this was one of the best 2d Metroids I’ve played. The highlights being the boss design, difficulty and character control. I think those are the elements which improve on Super Metroid. (Super Metroid wall jumping unggh)
I think some of the new mechanics were under utilised, parrying was relegated to bosses and a handful of enemy types whereas it felt like it would be integral new toolset at the start and I must have used the cloak less than a dozen times.
Fab last boss but I’m not sure I’ll run this game multiple times like I’ve done with Super over the years
I think some of the new mechanics were under utilised, parrying was relegated to bosses and a handful of enemy types whereas it felt like it would be integral new toolset at the start and I must have used the cloak less than a dozen times.
Fab last boss but I’m not sure I’ll run this game multiple times like I’ve done with Super over the years
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