I gave Sable a real good go last night its an exploration based game with an amazing art-style and world to explore its closest relation is probably journey, though this is more open and far less linear. The intro area introduces you to the core concepts of the game, you start in a locked down canyon in a small village and after chatting to the locals you are immediately sent out to explore and given a few tasks to complete, The first gives you a core ability and has you exploring a pretty cool old abandoned temple, Your then tasked with scouting out three areas to find parts to build a hover-bike. Before you know it the area you are in is fully explored and feeling a lot smaller. It's at this point your tasked with revisiting a temple to begin your journey away from the canyon.
It's almost overwhelming when you step out of the first area and it feels like your about to embark on an epic journey and as i sped about on my hover bike with the music rising i thought yup this is a game i want to explore then things went a bit wrong The hover bike bizarrely feels very much like a bike that's very connected to the environment, like its on wheels, rather than smoothly gliding over the environment you bounce and wobble with every dip and with every rock, it sucks as it feels like a game that's all about movement and traversal and to not get this spot on really lets the experience down. i should of been able to weave and glide across the environment smoothly, but it all feels very odd the bike is very wobbly and bumpy experience and it just feels off.
Climbing and traversal feel scrappy too the character can very easily get entangled in the level dressing of more complex objects the unweildly camera gets in the way often and can obscure your view in the process. I also noticed a fair few graphical issues, with screen tearing and frame drops being the biggest one, for a game that really shouldn't be pushing my system it really dose feel like it kind of is just badly coded.
I'm gonna stick with it but i can see why others have come away unimpressed it really should of been something special but it just feels like its not quite their which is a real shame as the game world and art-style are amazing, If they just went back and fixed the hover bike it would massively elevate the experience, what it boils down to though is a game about the journey and the experience of exploring this amazing looking world, it needs to get out of its own way and the navigation and gliding across the environment should of been their main priority.
It's almost overwhelming when you step out of the first area and it feels like your about to embark on an epic journey and as i sped about on my hover bike with the music rising i thought yup this is a game i want to explore then things went a bit wrong The hover bike bizarrely feels very much like a bike that's very connected to the environment, like its on wheels, rather than smoothly gliding over the environment you bounce and wobble with every dip and with every rock, it sucks as it feels like a game that's all about movement and traversal and to not get this spot on really lets the experience down. i should of been able to weave and glide across the environment smoothly, but it all feels very odd the bike is very wobbly and bumpy experience and it just feels off.
Climbing and traversal feel scrappy too the character can very easily get entangled in the level dressing of more complex objects the unweildly camera gets in the way often and can obscure your view in the process. I also noticed a fair few graphical issues, with screen tearing and frame drops being the biggest one, for a game that really shouldn't be pushing my system it really dose feel like it kind of is just badly coded.
I'm gonna stick with it but i can see why others have come away unimpressed it really should of been something special but it just feels like its not quite their which is a real shame as the game world and art-style are amazing, If they just went back and fixed the hover bike it would massively elevate the experience, what it boils down to though is a game about the journey and the experience of exploring this amazing looking world, it needs to get out of its own way and the navigation and gliding across the environment should of been their main priority.
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