Top-down indie action-RPG. For fans of: Hyper Light Drifter, Cross Code.
Loads to like here: decent, challenging combat, good bosses, some nice (though quite specifically stylised) animation, good ability/equipment based traversal, tonnes of systems to interact and engage with. It's got borrowed ideas from all over the shop - a full night/day cycle, pets, parries, active reloads, crafting, fishing, sliding block pu... ok maybe not all of them are likeable. But there's a lot going on!
One whopper of a thing to take issue with: the timer. At its recommended difficulty, nothing's taken me more than a few attempts to clear, but I've still managed to die plenty of times, and not always at big staged battles as you'd expect. The bigger challenge by far though is that all of the automatons in the game - NPCs, your fairy-bot companion, and even yourself - have a limited amount of time before you turn 'unsighted', and essentially, die. Meteor dust can extend this life span, but is hugely limited, only grants an extra 24 hours, and is also the only way to produce additional healing syringes to let you heal mid-fight.
Folks with FOMO issues will be driven absolutely bonkers by it - it has all of the usual trappings of diverging paths, secrets to explore, puzzles to solve - and yet a lot of them essentially boil down to wasted time. I've only done 3 of the 5 main dungeons and I have already got NPCs and vendors dropping dead, with my own timer getting perilously short on top. If you have any kind of completionist streak, or are more inclined to take your time with things, I would absolutely recommend setting the difficulty appropriately from the start. It might be unjustified, but right now I feel like I'm in real danger of ending up in a position where I literally can't finish it, which is a thing that feels totally alien in this era!
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