It has been a while since the last single-player Gundam game, and considering Bandai Namco's recent output for anime tie-ins, I was a bit hesitant to get this.
But, surprise, BaNa actually spent some money on this project! Code Fairy can be seen as a single-player version of Battle Operation, utilising control scheme, graphical assets, and fighting mechanics; brand new to Code Fairy are everything related to the storyline.
Missions are presented as they were an anime episode, with opening and closing theme, and even a preview for the next chapter. There's a good number of animated cutscenes in addition to cutscenes done with the in-game engine, as well as an animated main menu where all friendly characters go around and do stuff with the scenery.
The interface is a bit scarce but functional, though there a bit too many menus leading to other menus: you start the game and you end up at the launcher, then you get to Code Fairy title menu, then to the game mode selection, and finally to the appropriate menu for the selected game mode.
Code Fairy is set during the One Year War, starting slightly before the battle at Odessa. You play as Alma Stirner, a newly appointed pilot to the Noisy Fairy unit, an experimental Zeon outfit composed only by women. The cast is small, with three pilots in total plus three support characters for Zeon and a couple from the Federation side.
Code Fairy does a great job in contextualising where you are in the Gundam storyline, and even uses clips from the first animated series to visualise some events, like Garma's death. The story connects to a lot of things in the Gundam universe, and it was a pleasant surprise to see that even MS Igloo gets mentioned.
The game is spread over three packages, each purchaseable on its own, and I think each has 5 missions; based on the first five missions, it's not the longest game ever, I think getting to this point took me about five hours including cutscenes, and a bunch of simulator missions to unlock stuff.
Unfortunately Mobile Suits are imposed on you for story missions, and despite your two teammates piloting Suits with a different specialisation, you have to play as Alma in her High Mobility Zaku II.
I've never played Battle Operation, but I think the combat mechanics are the same as that game, and I don't think they are the best for a single-player game.
The tempo is somewhat slow, there's no target lock, weapon reload is almost unbearably slow, and movement options can feel restrictive if you come from Gundam games like Side Stories or Unicorn.
For example the jump is very short, to jump higher you actually need to hold down the jump button and charge your thrusters; you can dodge-roll and dash, but overall this feels closer to MechWarrior than previous Gundam games, even older ones on Dreamcast or PS2.
Weapons have a cooldwon after swapping to prevent spamming, which is good in an player VS player game, but here enemy waves outnumber your team 2-to-1 or even more, and a lot of times you are just waiting for weapons to get ready or reload as you stumble around the battlefield. This limits the enemies as well, but they have the numerical advantage and they'll immediately switch to fire on you the moment you enter within their guard range, even when allies already fired upon them.
Everyone tends to get close and personal, and allies really like to get into your line of fire. There's no friendly damage but apparently you can get staggered by friendly explosions and physical attacks, and getting back on your feet takes quite a bit of time, during which you are vulnerable.
I am having fun with Code Fairy, but it's not quite as refined as I hoped.
But, surprise, BaNa actually spent some money on this project! Code Fairy can be seen as a single-player version of Battle Operation, utilising control scheme, graphical assets, and fighting mechanics; brand new to Code Fairy are everything related to the storyline.
Missions are presented as they were an anime episode, with opening and closing theme, and even a preview for the next chapter. There's a good number of animated cutscenes in addition to cutscenes done with the in-game engine, as well as an animated main menu where all friendly characters go around and do stuff with the scenery.
The interface is a bit scarce but functional, though there a bit too many menus leading to other menus: you start the game and you end up at the launcher, then you get to Code Fairy title menu, then to the game mode selection, and finally to the appropriate menu for the selected game mode.
Code Fairy is set during the One Year War, starting slightly before the battle at Odessa. You play as Alma Stirner, a newly appointed pilot to the Noisy Fairy unit, an experimental Zeon outfit composed only by women. The cast is small, with three pilots in total plus three support characters for Zeon and a couple from the Federation side.
Code Fairy does a great job in contextualising where you are in the Gundam storyline, and even uses clips from the first animated series to visualise some events, like Garma's death. The story connects to a lot of things in the Gundam universe, and it was a pleasant surprise to see that even MS Igloo gets mentioned.
The game is spread over three packages, each purchaseable on its own, and I think each has 5 missions; based on the first five missions, it's not the longest game ever, I think getting to this point took me about five hours including cutscenes, and a bunch of simulator missions to unlock stuff.
Unfortunately Mobile Suits are imposed on you for story missions, and despite your two teammates piloting Suits with a different specialisation, you have to play as Alma in her High Mobility Zaku II.
I've never played Battle Operation, but I think the combat mechanics are the same as that game, and I don't think they are the best for a single-player game.
The tempo is somewhat slow, there's no target lock, weapon reload is almost unbearably slow, and movement options can feel restrictive if you come from Gundam games like Side Stories or Unicorn.
For example the jump is very short, to jump higher you actually need to hold down the jump button and charge your thrusters; you can dodge-roll and dash, but overall this feels closer to MechWarrior than previous Gundam games, even older ones on Dreamcast or PS2.
Weapons have a cooldwon after swapping to prevent spamming, which is good in an player VS player game, but here enemy waves outnumber your team 2-to-1 or even more, and a lot of times you are just waiting for weapons to get ready or reload as you stumble around the battlefield. This limits the enemies as well, but they have the numerical advantage and they'll immediately switch to fire on you the moment you enter within their guard range, even when allies already fired upon them.
Everyone tends to get close and personal, and allies really like to get into your line of fire. There's no friendly damage but apparently you can get staggered by friendly explosions and physical attacks, and getting back on your feet takes quite a bit of time, during which you are vulnerable.
I am having fun with Code Fairy, but it's not quite as refined as I hoped.
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