Was pretty impressed at the opening few sections, it dose a good job of giving you a tutorial area to start you off, then a small valley to explore to get you used to how the world works, The exploration is all pretty organic too i pretty much cleared out the whole valley before moving on too the next area. The side quests are rewarding and you get some pretty decent gear and items by not rushing through this area.
Getting out into the game proper and scaling my first tall neck to get a map left me a little taken aback though, the amount of icons on the screen all at once is very overwhelming. It would be good to just see the points of interest and let you choose if you want all the secrets mystery items and locations bombarding you all at once. A map system i really liked recently was Sables on the Xbox, buying a map of a cartographer in that game revealed the area but didn't clutter your map with icons, it instead made you study the map and then tag areas that looked interesting. id much prefer a more organic system like this with maybe an option to reveal secret things later on for completionists.
Getting out into the game proper and scaling my first tall neck to get a map left me a little taken aback though, the amount of icons on the screen all at once is very overwhelming. It would be good to just see the points of interest and let you choose if you want all the secrets mystery items and locations bombarding you all at once. A map system i really liked recently was Sables on the Xbox, buying a map of a cartographer in that game revealed the area but didn't clutter your map with icons, it instead made you study the map and then tag areas that looked interesting. id much prefer a more organic system like this with maybe an option to reveal secret things later on for completionists.
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