picked it up on gamepass, very nice looking isometric Zelda game, Fez like music, and with this being a indie game you can damn well bet they stuck dark souls clichés in it like bonfires, HP/MP/ST bars, coins being the souls and you can get back what you lost. Uses LT to lock and any of the X/Y/B buttons to attack depending on the item you put in the slot, as first i really hated the combat as you can't cancel an attack in to dodge, you have to wait for the animation to end, but i stuck with it and it got better when i got the shield, it takes a solid hour to get the sword and shield together if you can read the clues from the manual...
now this is where the game stands out (aside from the graphics) and gets interesting, scattered around are pages of the games manual, it might as well be like looking at classic NES/SNES era Nintendo manual in japanese as it has only a few words in english, the rest is in a made up language, it's up to you to guess from the character drawings, little bits of english, and ingame printed pictures to work out what the game wants you to do, as there is zero ingame help for how to follow the story progression, example below spoils first hour
Due to the game manual stuff, i do wonder if this has more hidden to it like Fez, time will tell.
now this is where the game stands out (aside from the graphics) and gets interesting, scattered around are pages of the games manual, it might as well be like looking at classic NES/SNES era Nintendo manual in japanese as it has only a few words in english, the rest is in a made up language, it's up to you to guess from the character drawings, little bits of english, and ingame printed pictures to work out what the game wants you to do, as there is zero ingame help for how to follow the story progression, example below spoils first hour
Due to the game manual stuff, i do wonder if this has more hidden to it like Fez, time will tell.
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