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Lego Star Wars The Skywalker Saga

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    Lego Star Wars The Skywalker Saga

    This is the first time I have started a First Play thread in 164 years. I started playing the new Lego Star Wars game last night on Switch. And so far... it's interesting! I began with EpIV because that's the first place they put you on the select screen. It opens feeling almost exactly like previous Lego Star Wars games but a few differences become apparent very quickly, a big one being the change in aiming for guns. Now, we get an over the shoulder cam and it's a lot more like shooting games have been for the last 15 years or so. So aiming gets much better. You can also duck into walls and cover, Gears style - albeit nowhere near as smooth as the many dedicated shooters.

    But the first parts still feel very similar. Run around, switch between characters, break stuff to get studs and so on.

    Soon after, however, it veers further away from the older games. When you play as Luke and have to go after R2, it opens up in Tatooine to a much wider area with far greater freedom and much less of a level feel. Not completely open but having that open world feel. And on first play, this is a mixed blessing. There is a real urge to explore and talk to everyone around (plenty of NPCs with voice acting and stuff going on) while also an urge to follow the story - and the game constantly signposts and nudges you to go with the story. And at this point it also becomes apparent that, partly as a result of this, the story is very abridged. For example, in previous games you either would have had a speeder part here or at least a cut scene showing that part of the movie, but here Luke just follows R2 on foot just a little bit outside his house and the sense of distance and locations feels very different. There are speeders around but, I'm guessing to accommodate this more open world feel, it feels like they have simplified how the story plays out to work with the new areas.

    I suspect the result here will be that I find myself being distracted a little by the missing beats in story mode but then the game will come into its own in free play mode, where there is no real pressure to work within the story. Let's see how that works out.

    First impressions are good. It's different, which I guess is a good thing - probably no point in just rehashing the previous versions of the game.

    #2
    Nice one DT I’ve got this on order and looking forward to a good co-op adventure for me and the other half to get into.

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      #3
      Played a lot more of this and finished Eps IV, V and VI and I'm now close to the end of Ep1. Overall, I think the game is really enjoyable and loads of fun. In terms of the history of Lego Star Wars games, it's a bit of a mixed bag. I feel like there was an opportunity here to make the definitive Lego Star Wars game but there are some odd choices, possibly aiming to make sure none of this game felt redundant by repeating stuff they had already done. So the first part of EpV, for example, is a level where Han Solo and a Rebel general run around Hoth to restore masts to boost Luke's signal. It doesn't quite feel like it came from the movie and it's a little bit of a chore. But then they did at least one version of the start of this movie before and might actually have done two so I guess they wanted something different.

      And the game itself is always a bit different because of the way it is set up around larger explorable areas rather than tighter levels guided by the progression of the movies. It has lost some of the platforming of the older games (some might be very happy with that) and is much more running around from area to area and fighting enemies.

      So some of my experience is admittedly me remembering stuff from older games and missing it.

      And yet what's here is pretty great. The open areas have loads to find and loads to do and I'm looking forward to revisiting them with more characters unlocked. Lots of little side missions and special bricks you can see but can't quite get to and that sort of thing. There is no shortage of stuff to do ever and the amount of content here, when taking all the movies into account, must be huge.

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        #4
        I am absolutely amazed this wasn’t broken up into 1 game per film again and all sold separately.

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          #5
          To be fair to them, I have always found the Lego games to be meaty with plenty of content. The last one I played was Marvel Super Heroes 2 and that had loads in it.

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            #6
            This is such a great package, however were both struggling with coop and the split screen arrangement, it feels so cramped in were both frequently lost, the old way of both being on the same screen would be much more enjoyable.

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              #7
              Yep, I agree. I feel like they were trying to give each player more freedom, especially now that some of the areas are so open, but it's ultimately more confusing.

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                #8
                My other half frequently gets completely lost and just aimlessly wanders around smashing stuff for pips, then finds herself staring at my screen by accident thinking thats her screen.

                Hopefully its patched as its a problem.

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                  #9
                  I made it through all the films in story mode but I still feel like I have barely scratched the surface of what's here. One thing that was a little frustrating was realising just how many of the characters are locked behind sub-missions or secrets. I was hoping to let rip in free play once I had finished the story but getting the characters I want will take some work.

                  There is a serious amount of stuff in this game though.

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