... or "Forged in Shadow Torch", to its parents. It's a dieselpunk-themed Metroidvania in a dystopian setting filled with anthropomorphic characters. You play Rayton, a rabbit war veteran who likes fighting things with a giant mechanic fist.
Played a few hours of this and so far I like it. It's made in Unreal, and although it mostly plays out on a 2D plane, its built in three dimensions, with detailed constructions leading off into the background, and at certain points spinning the camera on an axis or zooming in/out to give you a more suitable view of things. So far abilities are about what you'd expect, with a wall jump, a double jump, and a hover being available very early on, but I'm holding out hope for some more unique traversal as things go on.
Combat's pretty interesting, with combos and a skill tree of locked skills you can expand on things with, but my biggest issue so far is the lack of defensive abilities. One sub-weapon lets you parry but has has limited use, enemies often have enough armour to push through your attacks, and your dash isn't always effective at getting you out of harm's way. Hoping that improves. Enemies can be fairly unpredictable rather than just eating attacks all day, but one of the more satisfying aspects is being able to throw them into one another to help with crowd control.
Played a few hours of this and so far I like it. It's made in Unreal, and although it mostly plays out on a 2D plane, its built in three dimensions, with detailed constructions leading off into the background, and at certain points spinning the camera on an axis or zooming in/out to give you a more suitable view of things. So far abilities are about what you'd expect, with a wall jump, a double jump, and a hover being available very early on, but I'm holding out hope for some more unique traversal as things go on.
Combat's pretty interesting, with combos and a skill tree of locked skills you can expand on things with, but my biggest issue so far is the lack of defensive abilities. One sub-weapon lets you parry but has has limited use, enemies often have enough armour to push through your attacks, and your dash isn't always effective at getting you out of harm's way. Hoping that improves. Enemies can be fairly unpredictable rather than just eating attacks all day, but one of the more satisfying aspects is being able to throw them into one another to help with crowd control.
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