There's already some impressions from others elsewhere on the forum, but let's round em all up, folks!
I've only played to chapter 3 so far so I'm going to keep this brief for now.
It's only on the Switch right now, and yes, there are some performance issues. These are compounded by the fact that Platinum has really gone ham on all aspects of the action - almost everything is bigger and brasher. There is a new character, Viola, though I've not even controlled her yet to comment on those sections.
Summoning seems to be a pretty major part of how they want you to play the game; this means positioning Bayo somewhere safe, holding ZL, and instead channeling your actions into a slower, clunkier, but much larger and stronger summoned monster. I'm not sure how much I like this as a concept - it definitely feels like a lot of the timing and precision requirement goes out of the window.
I've only played to chapter 3 so far so I'm going to keep this brief for now.
It's only on the Switch right now, and yes, there are some performance issues. These are compounded by the fact that Platinum has really gone ham on all aspects of the action - almost everything is bigger and brasher. There is a new character, Viola, though I've not even controlled her yet to comment on those sections.
Summoning seems to be a pretty major part of how they want you to play the game; this means positioning Bayo somewhere safe, holding ZL, and instead channeling your actions into a slower, clunkier, but much larger and stronger summoned monster. I'm not sure how much I like this as a concept - it definitely feels like a lot of the timing and precision requirement goes out of the window.
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